Umbrella Posted December 20, 2019 Share Posted December 20, 2019 Hi, How do you generate the mod.xml file ? Is the <hashes> section mandatory for eg xpath to execute ? how do you generate hashcodes ? When the file is missing, the DMT modding tool does not see the mod. Thank you ! Link to comment Share on other sites More sharing options...
xyth Posted December 20, 2019 Share Posted December 20, 2019 Just create it in a text editor like Notepad++. Copy the format in any modlet. The hashes are generated, you dont add those. Link to comment Share on other sites More sharing options...
khzmusik Posted December 20, 2019 Share Posted December 20, 2019 Just create it in a text editor like Notepad++. Copy the format in any modlet. The hashes are generated, you dont add those. Personally I use Visual Studio Code or Atom, but Notepad++ is good too. Also - if you're working on the mod by putting it directly into the 7D2D Mods folder (as opposed to, say, using the Mod Launcher and installing from Github), there won't be any hashes generated. That's not a problem, the mod should work just fine without them. Link to comment Share on other sites More sharing options...
Umbrella Posted December 21, 2019 Author Share Posted December 21, 2019 Thank you for your answers ! Link to comment Share on other sites More sharing options...
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