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Question / clarification on HealthChangeOT (buffs.xml)


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I understand that it is health change per second... but can anyone shed any light on why buffShocked uses it with an operation "base_add" and a value of "-6" where everything else using HealthChangeOT seems to use "base_subtract" and a positive value?


Part of a mod I'm working on will be tweaking stun batons some, but I like to understand what I'm looking at before I make changes - and I'm not clear if this is just... an oversight / meaningless oddity, or if there is some devious reason for adding a negative in this case rather than subtracting a positive?

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