DarkUncleBoh Posted December 14, 2019 Share Posted December 14, 2019 I understand that it is health change per second... but can anyone shed any light on why buffShocked uses it with an operation "base_add" and a value of "-6" where everything else using HealthChangeOT seems to use "base_subtract" and a positive value? Part of a mod I'm working on will be tweaking stun batons some, but I like to understand what I'm looking at before I make changes - and I'm not clear if this is just... an oversight / meaningless oddity, or if there is some devious reason for adding a negative in this case rather than subtracting a positive? Link to comment Share on other sites More sharing options...
bdubyah Posted December 14, 2019 Share Posted December 14, 2019 Pretty sure there is no particular reason. That happens more than once. Or, it shouldn't make a difference which way you do it. I just assume it's from a bunch of different people having their hands in the xmls. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted December 14, 2019 Author Share Posted December 14, 2019 I just assume it's from a bunch of different people having their hands in the xmls. That was pretty much my thought, but I wanted to make sure I wasn't alone in thinking that and/or missing something obvious. Thanks Link to comment Share on other sites More sharing options...
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