LuckyOwl Posted November 20, 2019 Share Posted November 20, 2019 So, i have lost hours of progress because i unknowingly edited the perk benefits so it could give me more resources. For example: In motherlode perk, under "effect group", i edited the HarvestCount: <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="oreWoodHarvest"/> to <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value="20,10" tags="oreWoodHarvest"/> In SalvageOperation perk, also under "effect group", i edited the HarvestCount: <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value="20,10" tags="salvageHarvest"/> to <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value="20,10" tags="salvageHarvest"/> This gave me plenty of resource and i played several hours fine with it. However, after i exited the game and restarted it all progressions are lost! I was back at square one (level 1). Also, the game suddenly opened a console and gives this "entity" error something. Could someone kindly enough to tell me what i did wrong? And how to properly edit the perk so it could give me more resources? Thank you so much in advance PS: I also use: instantcrafting, zombielootdrop, quasi quicker scrapping, simple UI biggerbackpack, simple UI toolbelt, itemstack30k, and craftingingredientreducer mods. Link to comment Share on other sites More sharing options...
meganoth Posted November 20, 2019 Share Posted November 20, 2019 The value specified is a percentage increase ("perc_add" means percentage_add) and the first value is for perk level 1 and the second value for perk level 5. The game interpolates the values inbetween. So originally motherlode had harvest count at perk level 1 increased by 0.2 aka 20%, 0.4 aka 40% at perk level 2 up to 1 aka 100% at perk level 5 You changed it so it would be 2000% increase at perk level 1 and 1800% increase at perk level 2. Notice that your increase is descending instead of increasing. Just a guess: That might not be supported by the game, it might have problems calculating the values between perk level 1 and 5. Even if not its probably not what you want Link to comment Share on other sites More sharing options...
LuckyOwl Posted November 26, 2019 Author Share Posted November 26, 2019 Thank you so much for this.. i tested it for a couple of days and it worked out just great no error or nothing. I now have an abundance of resources to fix most houses in 7 days to die! Link to comment Share on other sites More sharing options...
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