BadCops Posted November 10, 2019 Share Posted November 10, 2019 hellp everyone can you tell me plz why my mods dont work <!-- concrete spike upgrade --> <set xpath="/blocks/block[@name=rScrapIronLogSpike5]/property[@class=UpgradeBlock]/property[@name=ToBlock]/@value">ConcreteLogSpike7</set> <set xpath="/blocks/block[@name=rScrapIronLogSpike5]/property[@class=UpgradeBlock]/property[@name=Item]/@value">resourceConcreteMix</set> <set xpath="/blocks/block[@name=rScrapIronLogSpike5]/property[@class=UpgradeBlock]/property[@name=ItemCount]/@value">25</set> <!-- Steel upgrade --> <set xpath="/blocks/block[@name=steelLogSpike6]/property[@class=UpgradeBlock]/property[@name=ToBlock]/@value">FireSteelLogSpike</set> <set xpath="/blocks/block[@name=steelLogSpike6]/property[@class=UpgradeBlock]/property[@name=Item]/@value">ammoGasCan</set> <set xpath="/blocks/block[@name=steelLogSpike6]/property[@class=UpgradeBlock]/property[@name=ItemCount]/@value">50</set> Link to comment Share on other sites More sharing options...
War3zuk Posted November 10, 2019 Share Posted November 10, 2019 Blocks.xml <append xpath="/blocks/block[@name=steelLogSpike6]"> <property class="UpgradeBlock"> <property name="ToBlock" value="SteelPolishLogSpike7"/> <property name="Item" value="Steel Polish"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> </append> <append xpath="/blocks/block[@name=SteelPolishLogSpike7]"> <property class="UpgradeBlock"> <property name="ToBlock" value="TitaniumPolishLogSpike8"/> <property name="Item" value="Titanium Polish"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> </append> Materials.XML <set xpath="/materials/material[@id=MstainlessSteel]/property[@name=MaxDamage]/@value">12000</set> <set xpath="/materials/material[@id=MTitaniumPolish]/property[@name=MaxDamage]/@value">20000</set> <append xpath="/materials"> <material id="MresourceForgedBrass"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="Brass"/> </material> <material id="MresourceForgedTitanium"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="Brass"/> </material> <material id="MSteelPolish"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="1.75"/> <property name="MaxDamage" value="12000"/> <property name="Experience" value="5"/> </material> <material id="MTitaniumPolish"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="2.0"/> <property name="MaxDamage" value="20000"/> <property name="Experience" value="6"/> </material> Recipes.XML <recipe name="Forged Brass" count="2" material_based="true" craft_area="forge" craft_time="1" craft_tool="toolForgeCrucible"> <ingredient name="unit_brass" count="2"/> <ingredient name="unit_clay" count="2"/> </recipe> <recipe name="Forged Titanium" count="2" material_based="true" craft_area="forge" craft_time="1" craft_tool="toolForgeCrucible"> <ingredient name="unit_iron" count="2"/> <ingredient name="unit_brass" count="2"/> <ingredient name="unit_clay" count="2"/> <ingredient name="unit_lead" count="2"/> </recipe> <recipe name="Congealed Metal" count="5" craft_area="chemistryStation"> <ingredient name="Forged Brass" count="1"/> <ingredient name="Forged Titanium" count="1"/> </recipe> <recipe name="Steel Polish" count="1" craft_area="chemistryStation"> <ingredient name="Congealed Metal" count="1"/> <ingredient name="resourceCrushedSand" count="1"/> </recipe> <recipe name="Titanium Polish" count="1" craft_area="chemistryStation"> <ingredient name="Congealed Metal" count="1"/> <ingredient name="Steel Polish" count="1"/> </recipe> <recipe name="scrapIronLogSpike4" count="1"> <ingredient name="resourceScrapIron" count="10"/> </recipe> <recipe name="woodLogSpike1" count="1"> <ingredient name="resourceWood" count="10"/> </recipe> Thats how I did mine, check your code against this & see whats different - - - Updated - - - Blocks.XML <block name="SteelPolishLogSpike7"> <!-- log spike 7 Steel Polish --> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="CreativeMode" value="Dev"/> <property name="Damage" value="7"/> <property name="Damage_received" value="75"/> <property name="DisplayType" value="blockHardened"/> <property name="Material" value="MSteelPolish"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="6"/> <property name="Path" value="solid"/> <property name="Model" value="cone1m"/> <property name="Texture" value="191"/> <property name="ImposterExchange" value="imposterPyramid" param1="112"/> <property name="ImposterDontBlock" value="true"/> <property name="UseGlobalUV" value="Local"/> <property class="RepairItems"> <property name="MSteelPolish" value="10"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property name="DowngradeBlock" value="steelLogSpike6"/> <drop event="Destroy" name="resourceScrapIron" count="10,20" prob="1"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="160"/> <property name="Group" value="Tools/Traps"/> <property name="DescriptionKey" value="woodLogSpike1Desc"/> <property name="FilterTags" value="fdecor,ftraps"/> <property name="SortOrder1" value="70g0"/> </block> <block name="TitaniumPolishLogSpike8"> <!-- log spike 8 Titanium Polish --> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="CreativeMode" value="Dev"/> <property name="Damage" value="7"/> <property name="Damage_received" value="75"/> <property name="DisplayType" value="blockHardened"/> <property name="Material" value="MTitaniumPolish"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="6"/> <property name="Path" value="solid"/> <property name="Model" value="cone1m"/> <property name="Texture" value="191"/> <property name="ImposterExchange" value="imposterPyramid" param1="112"/> <property name="ImposterDontBlock" value="true"/> <property name="UseGlobalUV" value="Local"/> <property class="RepairItems"> <property name="Titanium Polish" value="10"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property name="DowngradeBlock" value="steelLogSpike6"/> <drop event="Destroy" name="resourceScrapIron" count="10,20" prob="1"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="160"/> <property name="Group" value="Tools/Traps"/> <property name="DescriptionKey" value="woodLogSpike1Desc"/> <property name="FilterTags" value="fdecor,ftraps"/> <property name="SortOrder1" value="70g0"/> </block> These are the actual blocks that they upgrade too Link to comment Share on other sites More sharing options...
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