razorboi Posted November 5, 2019 Share Posted November 5, 2019 Hello all I am currently starting to run a 7 Days to die Server and I wanted to add a few things to the starting Character. I have figured out how to add it to the starting character but havent been able to find out how to modify the items correctly. 1. I want to add a note similar to the Duke note, that might have some server rules. I have copied the Duke notes in the items.xml anc changed the name and description. the item shows up in the inventory but not the description 2. I also want to start the new charcaters off with a low quality pistol, I have been able to add the item to the starting inventory, yet is is a Quality 4 item and I want it to be a Quality 1? Also is there a set amount of starting equipment a player can be given? Thank you for any assistance you can provide. Link to comment Share on other sites More sharing options...
bdubyah Posted November 5, 2019 Share Posted November 5, 2019 For #1, you'll probably have to edit localization to get it to show. Which means clients will have to download and install it. Not too familiar with servers but I know some people have a background image that displays their rules. There have been some mods that do this. Not sure if it works server-side only though. #2 I'm not sure if setting a specific quality is possible. Maybe someone else will know for sure. I wouldn't think there is much of a limit. Other than inventory space. Link to comment Share on other sites More sharing options...
razorboi Posted November 6, 2019 Author Share Posted November 6, 2019 Well I did find now that they use the xpath, and its made it easier to add items and such without messing with the default files. But still unsure how to change the quality level of an item in the starting inventory. Link to comment Share on other sites More sharing options...
Weyrling Posted November 9, 2019 Share Posted November 9, 2019 I'm not sure how to add quality to the items in the player's starting inventory in entityclasses.xml, but you can start them with a unique bag and then make the bag loot have specific qualities. Basically you just add loot_prob_template onto a loot group, by default there's a qualQ1Template which only gives T1 stuff. Here's a quick example of where this gets added to a lootgroup: <lootgroup name="exampleLootGroupOne"> <item group="exampleLootGroupTwo" loot_prob_template="qualQ1Template"/> </lootgroup> Link to comment Share on other sites More sharing options...
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