Ti2xGr Posted November 6, 2020 Author Share Posted November 6, 2020 11/6 - Added Server-side Snufkin's weapons (modified) and Server-side Iceburg's craft pipe modlet Link to comment Share on other sites More sharing options...
Ti2xGr Posted November 22, 2020 Author Share Posted November 22, 2020 11/22 - Added Geek Gaming Trick Or Treat Food Modlet - Adds Tier 1-5 foods, new recipes, Drinks, and Candies - Works with Fishing Modlet and More Cooked Foods - loot table additions and combined recipes for looted ingredients. More to be added, as well as more complex Buffs. Added PHD Lights, Wireless Fuse Box. Added more Ore realism with slightly randomized mining. Biome tweaks to ensure need for clothings/food for survival in extreme biomes (more tweaks to come). Link to comment Share on other sites More sharing options...
Ti2xGr Posted November 29, 2020 Author Share Posted November 29, 2020 (edited) 11/29 - Geek Gaminng Trick or Treat modlet bug fix - Added missing Soylent Green Schematic. Adjusted loot values. Buffs still in progress. Updated Valmod's Expanded Traps with new icons, updated schematics/books to fix schematic with generic Trap schematic. This is a customized version, with several traps removed. Edited November 29, 2020 by Ti2xGr (see edit history) Link to comment Share on other sites More sharing options...
Ti2xGr Posted December 23, 2020 Author Share Posted December 23, 2020 12/23 - Difficulty ramp up - Spawning tables modified slightly in regard to frequency and random sizes of wandering hordes, etc. Link to comment Share on other sites More sharing options...
Ti2xGr Posted December 29, 2020 Author Share Posted December 29, 2020 12/29 - Another Difficulty ramp up - Daytime zombies set to jog. Ammo counts in loot increased slightly. New Gates modified to increase HP to 10,000 (Same as Drawbridge). Link to comment Share on other sites More sharing options...
Ti2xGr Posted December 31, 2020 Author Share Posted December 31, 2020 12/30 - Created new recipes for Teltric's A19 Gates - Iron/Mechanical parts - Adjusted HP on all gates - HP based upon size/materials. Also adjusted repair costs. Increased chance for Holiday weapons. Increased chance for "ultra rare" weapons in Snufkin's mods. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 1, 2021 Author Share Posted January 1, 2021 1/1/21 - Added slightly more ammo to loot tables. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 3, 2021 Author Share Posted January 3, 2021 1/3 - Add Ztensity's Unnecessarily Beautiful But Immersive Adjusted Hit damage to Valmod's Traps (Chance to make it through a bloodmoon). Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 5, 2021 Author Share Posted January 5, 2021 (edited) 1/4 - 7 Days to Die: Adjusted HP on some doors in new UBBI modlet. Will adjust recipes to match resources needed. Also slightly increased chance for Snufkin's ultra-rare weapons. Added Hind helicopter and boating modlet. Edited January 5, 2021 by Ti2xGr (see edit history) Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 5, 2021 Author Share Posted January 5, 2021 1/5 - Fixed some minor localization text errors, tweaked door recipes for balance due to increased HP on UBBI doors. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 10, 2021 Author Share Posted January 10, 2021 1/9 - Installed new high speed router. IP Address updated - 208.100.170.27 1 Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 14, 2021 Author Share Posted January 14, 2021 1/14 - Updated to V 1.2.7 of UBBI. Tweaked Server-side for HP on doors/Windows. Tweaked food modlets for balance. Adjusted Max allowed view distance to 12, slightly nerfed Max zombies. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 15, 2021 Author Share Posted January 15, 2021 1/15 - Added more complexity to BIOME modlet - Harvest materials adjusted to slightly more complex and productive harvesting rates - Added random sand drops in other soil types - Work in progress. Starting Prep for new Map start with Nitrogen/Compopack47. Will start when buffs finished on GeekGaming for top tier foods (Random effects within specific effects) and apple pie added. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 18, 2021 Author Share Posted January 18, 2021 1/18 - Adjusted brass shells to utilize 3 brass per shell. Original concept was to add other materials/process to make more brass, but will adjust "value" instead first. Also considering new sources for brass scrap. Decreased rarity for Gheist, Undertaker, Scorcher, and Juggernaut in biome/wandering. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 23, 2021 Author Share Posted January 23, 2021 1/23 - New brass balance "permanent". Increased rarity of Siren at night to make it more "special". Starting experimental testing on Screamer effect for animals for Siren (Bears, snakes, and wolves). Increased Gheist appearance at night overall and the Forest biome at night. Slight increase of Juggernaut on Bloodmoon at late gamestage. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 24, 2021 Author Share Posted January 24, 2021 1/24 - 7 Days to Die - Added Undertaker, Farmer, Scorcher, Cowhead, and Archon to nighttime zombie group. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 26, 2021 Author Share Posted January 26, 2021 1/26 - Increased Chance of nighttime encounter with Undertaker, Farmer, Scorcher, Archon and Cowhead. Link to comment Share on other sites More sharing options...
Ti2xGr Posted February 6, 2021 Author Share Posted February 6, 2021 (edited) 2/6 - Changed nighttime, general. and desert night spawns. Added Telric's spiders (modified slightly for rarity/locations - will tweak size, speed, and intensity over the next few weeks). Added Concrete bundling (20% discount for 1,000 bundle). https://www.dropbox.com/s/0rvdjy54c09fjw3/Valentinesday.zip?dl=0 Edited February 6, 2021 by Ti2xGr (see edit history) Link to comment Share on other sites More sharing options...
Ti2xGr Posted February 10, 2021 Author Share Posted February 10, 2021 (edited) 2/10 - Added small brown/black spiders to Bloodmoon spawning table. Increased late game chance on Bloodmoon for Scorchers, Gheists, Juggernauts, and archons. Increased spawning rate of spiders in both desert night (moderately 15 spiders, 2x per night) and forest night (Significantly - 3x per night at up to 20 per horde). Increased HP significantly (brown 900HP, Black 1100HP, Queen 2500), jumping, and speed of spiders, and XP reward for spider kills. Fear. Spiders. Edited February 11, 2021 by Ti2xGr (see edit history) 1 Link to comment Share on other sites More sharing options...
Ti2xGr Posted March 5, 2021 Author Share Posted March 5, 2021 3/5 - We are adding Non-fuzzy bulletproof glass and FlameThrowers. Take care of those pesky spiders the fun way. Barbeque them! 1 Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 3, 2021 Author Share Posted April 3, 2021 4/3 - New world STARTING TODAY, NOON PST with custom 14K map. Added ZT Personal Elevator. Swapped out Mean Cloud fishing for Teltric's A19 Fishing modlet. See main page for links to current Geek Gaming Mod pack. Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 15, 2021 Author Share Posted April 15, 2021 4/15 - Increased Flamethrower damage to entities in order to make it an effective weapon. Added special ammo, and Screamer beacons. Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 21, 2021 Author Share Posted April 21, 2021 4/21 - Adjusted HP on ZTensity's UBBI - Window HP increased to 3000 (Bulletproof glass level). Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 21, 2021 Author Share Posted April 21, 2021 4/21 - Increased XP for Spiders (Brown small - 3000, Black Small - 3500, Queen - 4000) to compensate for HP levels. Fixed Fish trap (sellable to trader), Made all sinks/stoves in UBBI functional). 1 Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 27, 2021 Author Share Posted April 27, 2021 (edited) This is phase I of our parkour park. We have already finished phase II, and will hopefully have phase III done by this weekend. It is designed for Parkour level 4. I will build one designed for both Parkour Level 0 and Parkour Level 2 next. Edited April 27, 2021 by Ti2xGr (see edit history) 1 Link to comment Share on other sites More sharing options...
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