Ti2xGr 67 Posted November 6, 2020 Author Share Posted November 6, 2020 11/6 - Added Server-side Snufkin's weapons (modified) and Server-side Iceburg's craft pipe modlet Link to post Share on other sites
Ti2xGr 67 Posted November 22, 2020 Author Share Posted November 22, 2020 11/22 - Added Geek Gaming Trick Or Treat Food Modlet - Adds Tier 1-5 foods, new recipes, Drinks, and Candies - Works with Fishing Modlet and More Cooked Foods - loot table additions and combined recipes for looted ingredients. More to be added, as well as more complex Buffs. Added PHD Lights, Wireless Fuse Box. Added more Ore realism with slightly randomized mining. Biome tweaks to ensure need for clothings/food for survival in extreme biomes (more tweaks to come). Link to post Share on other sites
Ti2xGr 67 Posted November 29, 2020 Author Share Posted November 29, 2020 (edited) 11/29 - Geek Gaminng Trick or Treat modlet bug fix - Added missing Soylent Green Schematic. Adjusted loot values. Buffs still in progress. Updated Valmod's Expanded Traps with new icons, updated schematics/books to fix schematic with generic Trap schematic. This is a customized version, with several traps removed. Edited November 29, 2020 by Ti2xGr (see edit history) Link to post Share on other sites
Ti2xGr 67 Posted December 23, 2020 Author Share Posted December 23, 2020 12/23 - Difficulty ramp up - Spawning tables modified slightly in regard to frequency and random sizes of wandering hordes, etc. Link to post Share on other sites
Ti2xGr 67 Posted December 29, 2020 Author Share Posted December 29, 2020 12/29 - Another Difficulty ramp up - Daytime zombies set to jog. Ammo counts in loot increased slightly. New Gates modified to increase HP to 10,000 (Same as Drawbridge). Link to post Share on other sites
Ti2xGr 67 Posted December 31, 2020 Author Share Posted December 31, 2020 12/30 - Created new recipes for Teltric's A19 Gates - Iron/Mechanical parts - Adjusted HP on all gates - HP based upon size/materials. Also adjusted repair costs. Increased chance for Holiday weapons. Increased chance for "ultra rare" weapons in Snufkin's mods. Link to post Share on other sites
Ti2xGr 67 Posted January 1 Author Share Posted January 1 1/1/21 - Added slightly more ammo to loot tables. Link to post Share on other sites
Ti2xGr 67 Posted January 3 Author Share Posted January 3 1/3 - Add Ztensity's Unnecessarily Beautiful But Immersive Adjusted Hit damage to Valmod's Traps (Chance to make it through a bloodmoon). Link to post Share on other sites
Ti2xGr 67 Posted January 5 Author Share Posted January 5 (edited) 1/4 - 7 Days to Die: Adjusted HP on some doors in new UBBI modlet. Will adjust recipes to match resources needed. Also slightly increased chance for Snufkin's ultra-rare weapons. Added Hind helicopter and boating modlet. Edited January 5 by Ti2xGr (see edit history) Link to post Share on other sites
Ti2xGr 67 Posted January 5 Author Share Posted January 5 1/5 - Fixed some minor localization text errors, tweaked door recipes for balance due to increased HP on UBBI doors. Link to post Share on other sites
Ti2xGr 67 Posted January 10 Author Share Posted January 10 1/9 - Installed new high speed router. IP Address updated - 208.100.170.27 1 Link to post Share on other sites
Ti2xGr 67 Posted January 14 Author Share Posted January 14 1/14 - Updated to V 1.2.7 of UBBI. Tweaked Server-side for HP on doors/Windows. Tweaked food modlets for balance. Adjusted Max allowed view distance to 12, slightly nerfed Max zombies. Link to post Share on other sites
Ti2xGr 67 Posted January 15 Author Share Posted January 15 1/15 - Added more complexity to BIOME modlet - Harvest materials adjusted to slightly more complex and productive harvesting rates - Added random sand drops in other soil types - Work in progress. Starting Prep for new Map start with Nitrogen/Compopack47. Will start when buffs finished on GeekGaming for top tier foods (Random effects within specific effects) and apple pie added. Link to post Share on other sites
Ti2xGr 67 Posted Monday at 08:55 PM Author Share Posted Monday at 08:55 PM 1/18 - Adjusted brass shells to utilize 3 brass per shell. Original concept was to add other materials/process to make more brass, but will adjust "value" instead first. Also considering new sources for brass scrap. Decreased rarity for Gheist, Undertaker, Scorcher, and Juggernaut in biome/wandering. Link to post Share on other sites
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