Lonestarcanuck Posted July 26, 2019 Share Posted July 26, 2019 I created a new Recipe "NearDeathTraumaKit" and I wanted to gate it behind PerkPhysician level 2 along with medicalFirstairKit how do I do that in a modlet with the </append> I need to add both a Passive_effect and an Effect_Description to: <effect_group> <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="medicalFirstAidBandage,medicalPlasterCast"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="medicalFirstAidKit,drugSteroids"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="drugRecog"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="drugFortBites"/> <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes --> <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/> <effect_description level="1" desc_key="perkPhysicianRank1Desc" desc_base="You can craft first aid bandages and plaster casts."/> <effect_description level="2" desc_key="perkPhysicianRank2Desc" desc_base="You can craft first aid kits and steroids."/> <effect_description level="3" desc_key="perkPhysicianRank3Desc" desc_base="All healing you perform is 25% more effective."/> <effect_description level="4" desc_key="perkPhysicianRank4Desc" desc_base="All healing you perform is 50% more effective."/> <effect_description level="5" desc_key="perkPhysicianRank5Desc" desc_base="All healing is now twice as effective. When healing others you receive the same benefits."/> </effect_group> Link to comment Share on other sites More sharing options...
Belgeranrg Posted July 28, 2019 Share Posted July 28, 2019 Okay, so you want to make sure that the recipe isn't unlocked until later? Here's how: This is the code I used for adding morphine to the game. <set xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='4,5']/@tags">drugFortBites,[color="#FF0000"]drugMorphine[/color]</set> Here is the code for you (I'm assuming that is your item's name) <set xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='2,5']/@tags">drugFortBites,[color="#FF0000"]NearDeathTraumaKit[/color]</set> Link to comment Share on other sites More sharing options...
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