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Modifying arrows


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It would seem the value provided in the XML doesn't do anything, the base chance seems baked into the code. Fiddling with the 'perc_set' operation didn't seem to do anything, however, inserting a new line with the operation 'perc_add' seems to have worked. My limited testing has every arrow sticking into 5 or 6 zombies including using one as a pin cushion till it despawned, no arrows broke.

 

<append xpath="/items/item/effect_group[@name=Base Effects]">

<passive_effect name="ProjectileStickChance" operation="perc_add" value="1"/>

</append>

 

That should work flawlessly for nails and bolts as well, dunno if it will do anything with guns though, I doubt they have a base stick chance in their code. :)

 

Thanks :D

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Yes, this is common - there are things that hardcoded despite the fact that seems to govern from the .xml.

I didn't check on "stick chance". It is possible that this will be available in A18.

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