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ArguementException: An Element with the same key already exists in the directory


TheLostOne21

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Ive checked the file integrity, No modded files, I think it has to do with it trying to load the "day data" twice

Initialize engine version: 2018.2.0f2 (787658998520)

Forcing GfxDevice: Direct3D 11

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.1]

Renderer: Radeon RX 480 Graphics (ID=0x67df)

Vendor:

VRAM: 8139 MB

Driver: 22.19.677.257

 

.....

.....

2019-05-12T22:54:45 17.344 INF StartAsServer

2019-05-12T22:54:50 22.164 INF Block IDs with mapping

2019-05-12T22:54:50 22.164 INF BlockIDs from Mapping

2019-05-12T22:54:51 22.701 INF Item IDs with mapping

2019-05-12T22:54:51 22.702 INF ItemIDs from Mapping

2019-05-12T22:54:53 24.923 INF createWorld: Livezo Mountains, Personal, GameModeSurvival

2019-05-12T22:54:53 25.082 INF Started thread ChunkRegeneration

2019-05-12T22:54:53 25.082 INF Started thread ChunkCalc

2019-05-12T22:54:54 25.448 INF World.Load: Livezo Mountains

2019-05-12T22:54:54 25.459 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0

2019-05-12T22:54:54 25.462 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0

ArgumentException: An element with the same key already exists in the dictionary.

at System.Collections.Generic.Dictionary`2[system.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0

at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0

at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0

at World+<LoadWorld>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

<createWorld>c__Iterator7:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

(Filename: Line: -1)

 

2019-05-12T22:54:54 25.735 INF AstarManager Init

NullReferenceException: Object reference not set to an instance of an object

at AstarManager.Awake () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:Internal_AddComponentWithType(Type)

UnityEngine.GameObject:AddComponent(Type)

UnityEngine.GameObject:AddComponent()

AstarManager:Init(GameObject)

<createWorld>c__Iterator7:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

(Filename: Line: -1)

 

2019-05-12T22:54:59 30.486 INF Weather Packages Created FROM BIOMES

2019-05-12T22:54:59 30.792 INF createWorld() done

2019-05-12T22:54:59 30.793 INF Loading players.xml

2019-05-12T22:54:59 30.981 INF Created player with id=171

2019-05-12T22:54:59 31.072 INF Loaded player

NullReferenceException: Object reference not set to an instance of an object

at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2019-05-12T22:56:28 120.369 INF Preparing quit

2019-05-12T22:56:28 120.370 INF Disconnect

2019-05-12T22:56:28 120.373 INF NET: Stopping server protocols

2019-05-12T22:56:28 120.381 INF NET: LiteNetLib server stopped

2019-05-12T22:56:28 120.381 INF [steamworks.NET] NET: Server stopped

2019-05-12T22:56:28 120.382 INF [NET] ServerShutdown

2019-05-12T22:56:28 120.383 INF SaveAndCleanupWorld

2019-05-12T22:56:29 120.399 ERR Disconnecting failed:

2019-05-12T22:56:29 120.399 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at World.Save () [0x00000] in <filename unknown>:0

20190513003547_1.thumb.jpg.b902e9d68bbe9b88e8278efcdd8fac63.jpg

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GamePref.BloodMoonFrequency = 7

GamePref.BloodMoonRange = 0

GamePref.BloodMoonWarning = 8

GamePref.BuildCreate = False

GamePref.ConnectToServerIP = 127.0.0.1

GamePref.ConnectToServerPort = 26900

GamePref.ControlPanelEnabled = False

GamePref.ControlPanelPort = 8080

GamePref.CraftTimer =

GamePref.CreateLevelDim = 8

GamePref.CreateLevelName = My Level

GamePref.CreativeMenuEnabled = False

GamePref.DayCount = 3

GamePref.DayLightLength = 16

GamePref.DayNightLength = 60

GamePref.DebugMenuEnabled = False

GamePref.DebugMenuShowTasks = False

GamePref.DebugStopEnemiesMoving = False

GamePref.DropOnDeath = 0

GamePref.DropOnQuit = 0

GamePref.DynamicSpawner =

GamePref.EACEnabled = False

GamePref.EnemyDifficulty = 0

GamePref.EnemySpawnMode = True

GamePref.FavoriteServersList =

GamePref.FragLimit = 20

GamePref.GameDifficulty = 2

GamePref.GameGuidClient =

GamePref.GameMode = GameModeSurvival

GamePref.GameName = Personal

GamePref.GameNameClient = My Game

GamePref.GameVersion = Alpha 17.2

GamePref.GameWorld = Livezo Mountains

GamePref.HideCommandExecutionLog = 0

GamePref.JoiningOptions = True

GamePref.LandClaimCount = 1

GamePref.LandClaimDeadZone = 30

GamePref.LandClaimDecayMode = 0

GamePref.LandClaimExpiryTime = 5

GamePref.LandClaimOfflineDurabilityModifier = 4

GamePref.LandClaimOnlineDurabilityModifier = 4

GamePref.LandClaimSize = 41

GamePref.LastGameResetRevision = 13

GamePref.LastLoadedPrefab =

GamePref.LastLoadedPrefabSize =

GamePref.LootAbundance = 100

GamePref.LootRespawnDays = 10

GamePref.LootTimer =

GamePref.MatchLength = 10

GamePref.MaxSpawnedAnimals = 50

GamePref.MaxSpawnedZombies = 60

GamePref.MaxUncoveredMapChunksPerPlayer = 524288

GamePref.NoGraphicsMode = False

GamePref.OptionsAA = 1

GamePref.OptionsAllowController = True

GamePref.OptionsAmbientVolumeLevel = 1

GamePref.OptionsAudioOcclusion = False

GamePref.OptionsBackgroundGlobalOpacity = 0.75

GamePref.OptionsBloom = True

GamePref.OptionsControllerVibration = True

GamePref.OptionsDeferredLighting = True

GamePref.OptionsDOF = False

GamePref.OptionsDynamicMusicEnabled = False

GamePref.OptionsDynamicMusicVolume = 0

GamePref.OptionsFieldOfView = 65

GamePref.OptionsFieldOfViewNew = 65

GamePref.OptionsForegroundGlobalOpacity = 1

GamePref.OptionsGamma = 0.6206896

GamePref.OptionsGraphicsQuality = 1

GamePref.OptionsGrassDistance = 1

GamePref.OptionsHudOpacity = 1

GamePref.OptionsHudSize = 2

GamePref.OptionsImageEffects = True

GamePref.OptionsInterfaceSensitivity = 0.75

GamePref.OptionsInvertMouse = False

GamePref.OptionsJournalPopup = True

GamePref.OptionsLODDistance = 0.5

GamePref.OptionsMicVolumeLevel = 0.75

GamePref.OptionsMotionBlur = 1

GamePref.OptionsMouseSensitivity = 0.3

GamePref.OptionsMusicVolumeLevel = 0

GamePref.OptionsObjectBlur = False

GamePref.OptionsOverallAudioVolumeLevel = 1

GamePref.OptionsPlayerModel = playerMale

GamePref.OptionsPlayerModelTexture = Player/Male/Player_male

GamePref.OptionsPOICulling = 0

GamePref.OptionsReflectedShadows = False

GamePref.OptionsReflectionBounces = 1

GamePref.OptionsReflectionCullList = Default

GamePref.OptionsReflectionFarClip = 100

GamePref.OptionsReflectionQuality = 2

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No problem, Ive verified the integrity through steam and it says theyre all functional, but ill go through them manually and try to see whats up, I wish they had error pointers that'd make life so easy. If I switch out my main.ttw the world will load restarting at day 1, but now trees spawn and its super glitchy. I think my main.ttw got corrupted tbh.

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