TheLostOne21 Posted May 13, 2019 Share Posted May 13, 2019 Ive checked the file integrity, No modded files, I think it has to do with it trying to load the "day data" twice Initialize engine version: 2018.2.0f2 (787658998520) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 480 Graphics (ID=0x67df) Vendor: VRAM: 8139 MB Driver: 22.19.677.257 ..... ..... 2019-05-12T22:54:45 17.344 INF StartAsServer 2019-05-12T22:54:50 22.164 INF Block IDs with mapping 2019-05-12T22:54:50 22.164 INF BlockIDs from Mapping 2019-05-12T22:54:51 22.701 INF Item IDs with mapping 2019-05-12T22:54:51 22.702 INF ItemIDs from Mapping 2019-05-12T22:54:53 24.923 INF createWorld: Livezo Mountains, Personal, GameModeSurvival 2019-05-12T22:54:53 25.082 INF Started thread ChunkRegeneration 2019-05-12T22:54:53 25.082 INF Started thread ChunkCalc 2019-05-12T22:54:54 25.448 INF World.Load: Livezo Mountains 2019-05-12T22:54:54 25.459 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0 2019-05-12T22:54:54 25.462 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0 ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0 at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0 at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0 at World+<LoadWorld>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <createWorld>c__Iterator7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2019-05-12T22:54:54 25.735 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object at AstarManager.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() AstarManager:Init(GameObject) <createWorld>c__Iterator7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2019-05-12T22:54:59 30.486 INF Weather Packages Created FROM BIOMES 2019-05-12T22:54:59 30.792 INF createWorld() done 2019-05-12T22:54:59 30.793 INF Loading players.xml 2019-05-12T22:54:59 30.981 INF Created player with id=171 2019-05-12T22:54:59 31.072 INF Loaded player NullReferenceException: Object reference not set to an instance of an object at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2019-05-12T22:56:28 120.369 INF Preparing quit 2019-05-12T22:56:28 120.370 INF Disconnect 2019-05-12T22:56:28 120.373 INF NET: Stopping server protocols 2019-05-12T22:56:28 120.381 INF NET: LiteNetLib server stopped 2019-05-12T22:56:28 120.381 INF [steamworks.NET] NET: Server stopped 2019-05-12T22:56:28 120.382 INF [NET] ServerShutdown 2019-05-12T22:56:28 120.383 INF SaveAndCleanupWorld 2019-05-12T22:56:29 120.399 ERR Disconnecting failed: 2019-05-12T22:56:29 120.399 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at World.Save () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
TheLostOne21 Posted May 13, 2019 Author Share Posted May 13, 2019 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 16 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = Personal GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 17.2 GamePref.GameWorld = Livezo Mountains GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 5 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 10 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsBloom = True GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDOF = False GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsDynamicMusicVolume = 0 GamePref.OptionsFieldOfView = 65 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGamma = 0.6206896 GamePref.OptionsGraphicsQuality = 1 GamePref.OptionsGrassDistance = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsImageEffects = True GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.5 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMotionBlur = 1 GamePref.OptionsMouseSensitivity = 0.3 GamePref.OptionsMusicVolumeLevel = 0 GamePref.OptionsObjectBlur = False GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 0 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 1 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 100 GamePref.OptionsReflectionQuality = 2 Link to comment Share on other sites More sharing options...
SylenThunder Posted May 13, 2019 Share Posted May 13, 2019 What's your config file look like? Link to comment Share on other sites More sharing options...
TheLostOne21 Posted May 13, 2019 Author Share Posted May 13, 2019 The Config File under 7 Days to Die > Data > Config? What exactly would you like me to post? Sorry Im newto the forum. Link to comment Share on other sites More sharing options...
SylenThunder Posted May 13, 2019 Share Posted May 13, 2019 Sorry, I deal with dedicated servers too much lately. You don't technically have a config file for the SP client. I'd verify the files, as it would appear a setting in the base config is messed up. Link to comment Share on other sites More sharing options...
TheLostOne21 Posted May 13, 2019 Author Share Posted May 13, 2019 No problem, Ive verified the integrity through steam and it says theyre all functional, but ill go through them manually and try to see whats up, I wish they had error pointers that'd make life so easy. If I switch out my main.ttw the world will load restarting at day 1, but now trees spawn and its super glitchy. I think my main.ttw got corrupted tbh. Link to comment Share on other sites More sharing options...
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