Tklaebo Posted March 21, 2019 Share Posted March 21, 2019 Hey. On the description of the civilian class attribute it says something like: Granted once you finishe you're first class quest. I've done my first and I choose mechanics. I did not get the civilian class quest as a reward to that class. Is this intended or is it a bug? I tried on a local server running windows, b4 I went over to a dedicated I wanted to check that all was oki. Link to comment Share on other sites More sharing options...
SylenThunder Posted March 21, 2019 Share Posted March 21, 2019 This sounds like something from a mod, which I wouldn't support. You will want to look at the thread of the mod you're using for help. Link to comment Share on other sites More sharing options...
Tklaebo Posted March 21, 2019 Author Share Posted March 21, 2019 Sorry I thought I was on that forum But maybe you can answere this. Where do I find the quest trigger in the xml file? Like the starter quest. I can't figure out where the trigger is located. If I find this I can find the trigger for the civilian quest too Here is the quest text from quests.xml. I just can't figure out what is the trigger. <quests max_quest_tier="5"> <!-- Basic Survival 1 - Craft a Bedroll /> --> <quest id="quest_BasicSurvival1"> <property name="group_name_key" value="quest_BasicSurvival" /> <property name="name_key" value="quest_BasicSurvival1" /> <property name="subtitle" value="Workaround to grant necessary perks on game start" /> <property name="subtitle_key" value="quest_BasicSurvival1_subtitle" /> <property name="description_key" value="quest_BasicSurvival1_description" /> <property name="icon" value="ui_game_symbol_map_bed" /> <property name="category_key" value="quest" /> <property name="difficulty" value="veryeasy"/> <property name="offer_key" value="quest_BasicSurvival_offer" /> <property name="shareable" value="false" /> <action type="ShowTip" value="tutorialTipQuest02" /> <action type="TrackQuest" /> <objective type="FetchKeep" id="resourceYuccaFibers" value="20" phase="1" /> <objective type="Craft"> <property name="phase" value="2" /> <property name="item" value="bedroll" /> <property name="count" value="1" /> </objective> <objective type="BlockPlace" id="bedroll" value="1" phase="2" /> <reward type="Quest" id="quest_BasicSurvival2" /> </quest> --> Link to comment Share on other sites More sharing options...
SylenThunder Posted March 22, 2019 Share Posted March 22, 2019 The trigger is typically in the item that's used to activate it. Link to comment Share on other sites More sharing options...
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