syn7572 Posted February 7, 2019 Share Posted February 7, 2019 So, I've stumbled across a thought of "hey, I use this function for deleting double verticies out of my meshes while I clean up my topology" and thus I decided to do the very quick way in some of the current existing models that I've extracted from the game resources. Here are just 4 of my findings: Chemistry Station: ----------------- Before: https://drive.google.com/open?id=1d7o8Ce0zdqbj-P3QGCU4gk1G9_T2ADvu After: https://drive.google.com/open?id=1VPlarnqGElwFFBXEq_wvzGnESR7WDmqZ Bear: ----- Before: https://drive.google.com/open?id=1XExwCZhHF2S19Mg0DEjA84dFD3XYw32v After: https://drive.google.com/open?id=1WxTSeRDdHeqBBd9_lNfMig8ZflYhvEF3 Auger: ------ Before: https://drive.google.com/open?id=1DTwKrx3gTlES0-z9q35eA6M3eiqPgLMr After: https://drive.google.com/open?id=1AHRU9zn7XesIrpmBdL-o_q3JGtflZ73O Ammo: ------ Before: https://drive.google.com/open?id=1rSkWBEEgkhAQmHAeqh8y4d_wkmsivdam After: https://drive.google.com/open?id=14QkCL491NyPXwrY9vT_vAWnm4tBCwYIw Results: The Problem: I am incapable of extracting the materials, and even if I was able to: I'm unsure what affect it has on the UV maps. Anyone else run into this yet? Or could it perhaps be a poor quality conversion which inefficiently breaks the meshes apart? If this really is how the meshes originally stand in the game content: this could increase (very roughly given that I've only opened 4 random models out of 4,300 total) overall performance by around 30%. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 7, 2019 Share Posted February 7, 2019 I know right.......................... Hopefully this will come later but I dont understand why not do it now and then its done. #TFPThings Link to comment Share on other sites More sharing options...
syn7572 Posted February 7, 2019 Author Share Posted February 7, 2019 I agree, it's not hard, just a little time consuming. Slap on some music and have at it lol Link to comment Share on other sites More sharing options...
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