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Please help me make a "Jackpot Mine".

Noisy Pants

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Here is the code that I've started and it works... to a degree. It doesn't do as intended while at the same time it doesn't flag any errors at the moment. My idea is this: the initial charge is a scrap iron mine which blows up then hits the fuse aka property name ="Delay" onto the next mine which would be the air filter mine followed by fuse then the candy tin mine followed by the fuse then the cooking pot mine which upon explosion ends the sequence with drop event ="Destroy" or something to that degree. Here is what I've put together so fart:


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