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Everything posted by Noisy Pants
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I can't add a picture for some strange reason, -error 200, so I'm linking the screenshot. This tree sprouts in the air and grows while floating and nothing I do makes it go away. Floating Growing Tree Image
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Why do my registry changes keep going back to default?
Noisy Pants replied to Noisy Pants's topic in General Support
Thank you, I will keep that in mind. Will it affect people who connect to my server? -
Why do my registry changes keep going back to default?
Noisy Pants replied to Noisy Pants's topic in General Support
Here we go, found a mod that needs fixing as far as the aesthetics. I now have all the boxes lined up yet I can't get in further. Spawns and Claims download link -
Why do my registry changes keep going back to default?
Noisy Pants replied to Noisy Pants's topic in General Support
claim size: 100, claim dead zone: 1, bedroll dead zone: 100 -
Why do my registry changes keep going back to default?
Noisy Pants posted a topic in General Support
Some of the options I preferred to have an option not listed, therefore I used registry editor to make the changes.... or so I thought. It doesn't matter how many times I change the values back - they just won't save as what I changed them to. -
I hate Charred Meat, therefore I downloaded a mod that is suppose to replace all Charred Meat with Grilled Meat, yet there is a problem. It says that there is something wrong with this line: <set xpath="/lootcontainers/lootgroup[@name='groupFoodPileCommon']/item[@name='foodCharredMeat']/@name">foodGrilledMeat</set> I've verified that everything is spelled correctly and such, even so, it still doesn't want to work - please help.
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I posted this in frustration which isn't an excuse, I apologize. The quote was to show how the majority of people are busy and I had no idea where exactly to find help. I struggle understanding instantly thus people get short with me and cut me off. I've been struggling to get this to work for a week an a half. Errors is all I'm getting and I'm not smart enough to figure out what I'm doing wrong.
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Please help make this work, I've hit a proverbial wall.
Noisy Pants replied to Noisy Pants's topic in Discussion and Requests
there are two problems I am facing: 1. 2. 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/sprite[@name='backgroundMain']/@height">204</set> (line 3 at pos 3) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect[@name='smxui_forgeinput_resources_content']/@height">204</set> (line 4 at pos 4) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/grid/@rows">3</set> (line 6 at pos 4) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/rect/sprite[@pos='105,-170']/@width">47</set> (line 8 at pos 4) 2023-08-24T04:56:22 46.748 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/rect/sprite[@pos='105,-170']/@pos">105,-238</set> (line 9 at pos 4) 2023-08-24T04:56:22 46.748 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <append xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/grid[@name='smxui_slot_preview']"> <rect> <sprite name="slot" depth="4" size="50,50" atlas="UIAtlas" sprite="ui_game_symbol_fire" pivot="center" color="[red]" globalopacitymod="0.8" foregroundlayer="true" /> </rect> </append> (line 11 at pos 4) The lines are obvious yet I have no idea how to map out any pos. -
I'm not going to distribute this or any such thing; I just want this for my own personal use. I know I'm close yet I keep getting error messages no matter what I try. I will be very grateful for any help I get. I am trying to make the Blast Forge compatible with the SMXhud, SMXui, etc. so that I may enjoy the Blast Forge with the SMX user interface mods. After a lot of videos and reading I've gotten a whole lotta nowhere. https://drive.google.com/file/d/1k6bcBblGGgvEhzVeEtytsi_v9z77T9Dq/view?usp=drive_link the Blast Forge is available to whomever via the link above
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https://drive.google.com/file/d/1P66uIX2X3l60MAoK56N1LnGAKAW5nxj6/view?usp=drive_link Download link above for the Blast Furnace mod. I made a custom forge with four boxes to put raw material into yet it doesn't work completely. It has some odd issue that happens when I put iron in to smelt. Instantly the custom forge will have a full stack of thirty thousand in the materials window yet when I pull the stack out the amount of available smelted iron drops instantly to zero. The only other thing I've noticed is that the fourth socket is treated as a output option rather a box for raw materials to be smelted in. I've put two days of effort into this and I've hit a wall because I don't know what's going on. What .xml do I edit to change slot 4 into a input rather than an output?
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How do I make a forge that doesn't require fuel?
Noisy Pants replied to Noisy Pants's topic in Discussion and Requests
I don't know why I thought you were speaking of the Advanced Forge when you were actually talking about the Chemical Station; I'll try your idea and see if I get anywhere.🤪 -
Custom Tools download link I have a hard time figuring out how to make the localization file for this skill that I will add more tools to once I get a grasp of how to do the utilization file. For now, I need help understanding what I did wrong in regards to the utilization file.
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My goal is to make a " Custom Tools" category in which I would put custom tools yet the only problem that I'm facing is the progression.xml. I don't know how to add a new category to the Crafting window. There are no errors displayed when the game starts; nothing at all. Progression.xml Download Link
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Thank you stallionsden
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7D2D Log Download Link I don't understand why I'm getting this error; I can't even find the file they are referring to. I've verified my install therefore I know I'm not missing any files. I've been unable to locate this file in any given location.
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No matter how hard I try with different combos of mods, I can't get in a vehicle. Them something really weird happens, when I get too far from the vehicle I'll fall through the world. Here's all the logs I could find in my server folders: https://drive.google.com/file/d/1JekVqYKYjQum4g_Ew2eNavrppJW26Vbm/view?usp=sharing
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The only problems I'm having are: 1. Making it unlockable 2. Making a working icon Please refresh me on the process of how to do what I have forgotten, thank you. Here is the mod, Armored Lantern, a tough light source for bloodmoon - https://drive.google.com/file/d/1SGdNXNljk8wEaeH4LGO3j23ZfRVQVLls/view?usp=sharing
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The log says that the "loot.xml" did not apply.... why? Isn't this the correct format? If so, why isn't this applying?