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Question: Smoothing Tool


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I'm *trying* to make a modlet that adds an item that is 3x3. it will be used to level the terrain in flat areas, so the player doesnt have to lay down a bunch of frames when they want to make a garden.


i have the block and recipe working. The item is place-able. You can pick it back up. it stacks. has an icon...


the problem.. it doesnt level the ground,except the very center terrain block.


is there a way to make the entire 3x3 block level the terrain, or is this just a flaw in the mechanic.


here is the code for my block


<append xpath="/blocks">
<block name="Ground_Smoother">
<property name="Extends" value="woodFrameHalf"/>
<property name="MaxDamage" value="50"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="floor_trap_3x3"/>
<property name="Mesh" value="opaque"/>
<property name="CustomIcon" value="woodFrameHalf"/>
<property name="DisplayType" value="blockMulti" />
<property name="MultiBlockDim" value="3,1,3"/>
<property name="ActivationDistance" value="8"/>
<property name="OnlySimpleRotations" value="true"/>	
<property name="Frame"/>
<property name="Texture" value="381"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CreativeMode" value="Player"/>
<property name="Collide" value="movement,melee,rocket"/>
<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
<property name="CanPickup" value="true"/>
<property name="Path" value="solid"/>
<drop event="Destroy" name="Ground_Smoother" count="1" prob="1"/>
<property name="FilterTags" value="fbuilding,fwood,fconstruction,fframes"/>


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