EpicSpire Posted January 18, 2019 Share Posted January 18, 2019 I'm *trying* to make a modlet that adds an item that is 3x3. it will be used to level the terrain in flat areas, so the player doesnt have to lay down a bunch of frames when they want to make a garden. i have the block and recipe working. The item is place-able. You can pick it back up. it stacks. has an icon... the problem.. it doesnt level the ground,except the very center terrain block. is there a way to make the entire 3x3 block level the terrain, or is this just a flaw in the mechanic. here is the code for my block <configs> <append xpath="/blocks"> <block name="Ground_Smoother"> <property name="Extends" value="woodFrameHalf"/> <property name="MaxDamage" value="50"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="floor_trap_3x3"/> <property name="Mesh" value="opaque"/> <property name="CustomIcon" value="woodFrameHalf"/> <property name="DisplayType" value="blockMulti" /> <property name="MultiBlockDim" value="3,1,3"/> <property name="ActivationDistance" value="8"/> <property name="OnlySimpleRotations" value="true"/> <property name="Frame"/> <property name="Texture" value="381"/> <property name="ImposterExclude" value="true"/> <property name="ImposterDontBlock" value="true"/> <property name="CreativeMode" value="Player"/> <property name="Collide" value="movement,melee,rocket"/> <property class="RepairItems"> <property name="resourceWood" value="2"/> </property> <property name="CanPickup" value="true"/> <property name="Path" value="solid"/> <drop event="Destroy" name="Ground_Smoother" count="1" prob="1"/> <property name="FilterTags" value="fbuilding,fwood,fconstruction,fframes"/> </block> </append> </configs> Link to comment Share on other sites More sharing options...
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