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Traps and AI Pathing? Can we make traps have like 5%-25% block value?


Jackelmyer

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Zombies pathing around traps kinda makes traps... Pointless. Can we at least make spikes of all types, and any other ground traps have their value set to 5%-25% of their real durability? Just so we get zombies that... Ya know... Actually run over our traps a bit more consistently like brainless zombies should?

 

Or maybe even a 0.0001% value to represent as close to air as possible but still require destruction to get through the block space.

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