Sorrowthief Posted January 6, 2019 Share Posted January 6, 2019 So after many questions and no fix for this I believe I will have to edit the Assembly-c#.dll files. I want to add my own Journal entries and also be able to use as many of the <action type="ShowTip" value="tutorialTipQuest02" /> tips as I want. I found this code after I downloaded the SDXmodding master and using DLspy. Can anyone teach me how to edit this script to do what I want to do and also explain to me how to actually edit the script that I see in Dlspy. I have not been able to edit anything in there and when I create a new class and copy and paste the code from the original and hit compile it has an error. Do I need another program to actually edit the scripts or can that be done in dlspy? I have been searching the forums for answers but a lot of the information is old and I don't know if it is all still relevant. Here is the code I found. Thanks for any help on this I refuse to let this <"tutorialTipQuest02" /> error prevent me from making my mod and have to sit out for a few more alphas like I have in the past. using System; using System.Collections.Generic; using System.IO; // Token: 0x020007AE RID: 1966 public class PlayerJournal { // Token: 0x060035D1 RID: 13777 RVA: 0x0019B4BC File Offset: 0x001998BC public void Read(BinaryReader _br) { this.List.Clear(); byte b = _br.ReadByte(); int num = (int)_br.ReadInt16(); for (int i = 0; i < num; i++) { JournalEntry.JournalEntryTypes entryType = (JournalEntry.JournalEntryTypes)_br.ReadByte(); JournalEntry journalEntry = JournalEntry.CreateNewEntry(entryType); journalEntry.Read(_br); this.List.Add(journalEntry); } } // Token: 0x060035D2 RID: 13778 RVA: 0x0019B518 File Offset: 0x00199918 public void Write(BinaryWriter _bw) { _bw.Write(1); int count = this.List.Count; _bw.Write((ushort)count); for (int i = 0; i < count; i++) { this.List[i].Write(_bw); } } // Token: 0x060035D3 RID: 13779 RVA: 0x0019B564 File Offset: 0x00199964 public PlayerJournal Clone() { PlayerJournal playerJournal = new PlayerJournal(); for (int i = 0; i < this.List.Count; i++) { playerJournal.List.Add(this.List[i].Clone()); } return playerJournal; } // Token: 0x060035D4 RID: 13780 RVA: 0x0019B5B0 File Offset: 0x001999B0 public bool HasEntry(JournalEntry.JournalEntryTypes entryType, string ID) { for (int i = 0; i < this.List.Count; i++) { if (this.List[i].EntryType == entryType && this.List[i].ID == ID) { return true; } } return false; } // Token: 0x060035D5 RID: 13781 RVA: 0x0019B610 File Offset: 0x00199A10 public void AddEntry(JournalEntry.JournalEntryTypes entryType, string ID) { if (!this.HasEntry(entryType, ID)) { JournalEntry journalEntry = JournalEntry.CreateNewEntry(entryType); journalEntry.ID = ID; journalEntry.TimeStamp = GameManager.Instance.World.worldTime; this.List.Add(journalEntry); } } // Token: 0x060035D6 RID: 13782 RVA: 0x0019B65C File Offset: 0x00199A5C public void AddJournalEntry(string tip, ToolTipEvent closeEvent = null, bool showOnce = true, bool showWindow = false) { if (showOnce && this.HasEntry(JournalEntry.JournalEntryTypes.Tip, tip)) { return; } string arg = Localization.Get(string.Format("{0}_title", tip), Localization.QuestPrefix); if (showWindow && GamePrefs.GetBool(EnumGamePrefs.OptionsJournalPopup)) { XUiC_TipWindow.ShowTip(tip, XUiM_Player.GetPlayer() as EntityPlayerLocal, closeEvent); this.AddEntry(JournalEntry.JournalEntryTypes.Tip, tip); } else { if (closeEvent != null) { closeEvent.HandleEvent(); closeEvent = null; } ToolTipEvent toolTipEvent = new ToolTipEvent(); toolTipEvent.EventHandler += this.AddTipHandler; toolTipEvent.Parameter = tip; GameManager.ShowTooltipWithEvent(XUiM_Player.GetPlayer() as EntityPlayerLocal, string.Format("{0}: {1}", Localization.Get("ttNewJournalEntry", string.Empty), arg), string.Empty, toolTipEvent); } } // Token: 0x060035D7 RID: 13783 RVA: 0x0019B724 File Offset: 0x00199B24 private void AddTipHandler(object obj) { LocalPlayerUI.GetUIForPrimaryPlayer().xui.CollectedItemList.AddIconNotification("ui_game_symbol_pen", 1, false); this.AddEntry(JournalEntry.JournalEntryTypes.Tip, (string)obj); } // Token: 0x060035D8 RID: 13784 RVA: 0x0019B750 File Offset: 0x00199B50 public bool HasUnreadTips() { for (int i = 0; i < this.List.Count; i++) { if (!this.List[i].IsRead) { return true; } } return false; } // Token: 0x04002A41 RID: 10817 private const int cCurrentSaveVersion = 1; // Token: 0x04002A42 RID: 10818 public List<JournalEntry> List = new List<JournalEntry>(); // Token: 0x020007AF RID: 1967 public enum JournalTipEntry { // Token: 0x04002A44 RID: 10820 bedrollTip, // Token: 0x04002A45 RID: 10821 harvestTip, // Token: 0x04002A46 RID: 10822 waterTip, // Token: 0x04002A47 RID: 10823 airDropTip, // Token: 0x04002A48 RID: 10824 cementMixerTip, // Token: 0x04002A49 RID: 10825 workbenchTip, // Token: 0x04002A4A RID: 10826 campfireTip, // Token: 0x04002A4B RID: 10827 forgeTip, // Token: 0x04002A4C RID: 10828 chemistryStationTip, // Token: 0x04002A4D RID: 10829 tutorialTipQuest01, // Token: 0x04002A4E RID: 10830 tutorialTipQuest02, // Token: 0x04002A4F RID: 10831 skillPointTip, // Token: 0x04002A50 RID: 10832 farmingTip, // Token: 0x04002A51 RID: 10833 firstAidTip, // Token: 0x04002A52 RID: 10834 augmentGunsTip, // Token: 0x04002A53 RID: 10835 gunAssemblyTip, // Token: 0x04002A54 RID: 10836 alternateAmmoTip, // Token: 0x04002A55 RID: 10837 hotWeatherTip, // Token: 0x04002A56 RID: 10838 coldWeatherTip, // Token: 0x04002A57 RID: 10839 traderTip, // Token: 0x04002A58 RID: 10840 treasureMapTip, // Token: 0x04002A59 RID: 10841 vendingMachineTip, // Token: 0x04002A5A RID: 10842 miningTip, // Token: 0x04002A5B RID: 10843 meleeToolWireToolTip, // Token: 0x04002A5C RID: 10844 generatorBankTip, // Token: 0x04002A5D RID: 10845 solarBankTip, // Token: 0x04002A5E RID: 10846 batteryBankTip, // Token: 0x04002A5F RID: 10847 paintingTip, // Token: 0x04002A60 RID: 10848 cameraTip, // Token: 0x04002A61 RID: 10849 triggerDelayDurationTip, // Token: 0x04002A62 RID: 10850 landClaimTip, // Token: 0x04002A63 RID: 10851 passthroughTriggeringTip, // Token: 0x04002A64 RID: 10852 quest_WhiteRiverCitizen1_description, // Token: 0x04002A65 RID: 10853 onFireTip, // Token: 0x04002A66 RID: 10854 tableSawTip, // Token: 0x04002A67 RID: 10855 questTip, // Token: 0x04002A68 RID: 10856 powerAttackTip, // Token: 0x04002A69 RID: 10857 survivalTip } } Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 8, 2019 Author Share Posted January 8, 2019 Just bumping this in the hopes someone might can help me with this. Link to comment Share on other sites More sharing options...
YerghaizVerot Posted January 8, 2019 Share Posted January 8, 2019 Following this. I'm just learning SDX myself, with the initial goal of adding a minimap controller. But I'm kind of lost as to how the whole thing works. Link to comment Share on other sites More sharing options...
sphereii Posted January 8, 2019 Share Posted January 8, 2019 You'll want to look at the SDX PatchScripts to modify the Journals. HAL9000 gave an example here: https://7daystodie.com/forums/showthread.php?84066-Help-Adding-New-Journal-Entries&p=814034#post814034 Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 8, 2019 Author Share Posted January 8, 2019 Yeah I seen that but what program do I use to edit it. Where can I find tutorials on editing these files and putting them back in was my main question. Link to comment Share on other sites More sharing options...
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