Sorrowthief Posted December 28, 2018 Share Posted December 28, 2018 So with A17 is it possible to make an npc like a trader and give them custom dialog and custom quest. If so would it still behave as a trader with inventory \Store or is it possible to just make an Npc that stands around and will speak the dialog you create for them and offer the quest you made? I've always had a mod that I want to make and I had a lot of success in other alphas but this one spot has always hindered me. Has quest finally got to a level we can make a full story driven mod? Link to comment Share on other sites More sharing options...
Sorrowthief Posted December 29, 2018 Author Share Posted December 29, 2018 Has nobody messed with quest and dialogue yet? Was really hoping this alpha we would be able to write script for static npcs and also assign quest and rewards from them. In the past I had to use corpses, I hope we are not still there again this alpha Link to comment Share on other sites More sharing options...
Guppycur Posted December 29, 2018 Share Posted December 29, 2018 Yes, it's possible. I've messed with it. Basically look at the convo scripts and see how they reference the localization file. ...it's a pita. Link to comment Share on other sites More sharing options...
Sorrowthief Posted December 29, 2018 Author Share Posted December 29, 2018 Yes, it's possible. I've messed with it. Basically look at the convo scripts and see how they reference the localization file. ...it's a pita. Convo script, where is this located Link to comment Share on other sites More sharing options...
Guppycur Posted December 29, 2018 Share Posted December 29, 2018 dialogs.xml Link to comment Share on other sites More sharing options...
Sorrowthief Posted December 29, 2018 Author Share Posted December 29, 2018 dialogs.xml Oh wow totally missed that lol I need to wear my glasses. Thanks bud Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.