Royal Deluxe Posted December 27, 2018 Share Posted December 27, 2018 Is it not possible to set defined skillpoint costs per attribute level ? Link to comment Share on other sites More sharing options...
Shimrod201 Posted December 27, 2018 Share Posted December 27, 2018 The progression.xml file has the skillpoints requirement: <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> This part "reqGenericPoints01" is the required skillpoints number; it can be set to some different number. Link to comment Share on other sites More sharing options...
Deceptive Pastry Posted December 27, 2018 Share Posted December 27, 2018 reqGenericPoints01 is just the description key for localization.txt. I don't know that you can set skill points per level, I think it is just tied to the cost_multiplier_per_level. You could try doing something like below but I doubt they have it coded to read comma separated values per level in this instance. base_skill_point_cost="2,2,2,10,5,5,5,10,10,20" Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 27, 2018 Author Share Posted December 27, 2018 reqGenericPoints01 is just the description key for localization.txt. I don't know that you can set skill points per level, I think it is just tied to the cost_multiplier_per_level. You could try doing something like below but I doubt they have it coded to read comma separated values per level in this instance. base_skill_point_cost="2,2,2,10,5,5,5,10,10,20" ahh thanks, thats a try worth i guess Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 27, 2018 Author Share Posted December 27, 2018 Didnt work, sadly Link to comment Share on other sites More sharing options...
Shimrod201 Posted December 27, 2018 Share Posted December 27, 2018 In my game all the attribute levels cost 1 skillpoint; I changed the reqGenericPoints from 02, 03 or whatever to 01. So this changed the actual points, not just the text. Link to comment Share on other sites More sharing options...
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