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lug

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Posts posted by lug

  1. @ Subquake, many thanks for all your work in creating this very fun mod, and your ongoing passion to see it become your vision realized

     

    i will be interested to see how you rebalance the way player level and associated skill levels act as gates to other desirable perks.

     

    my first reaction is that it will be like my first play-through of Call of Cthulhu... hope you also played that wonderful pen and paer RPG

  2. You'll need to remove every instance of the two corresponding two zombies ("zombieScared" and "zombieCuriousGeorge") from the spawn lists.

     

    You could also simply change the probabilities to 0.

     

    (e.g. in entitygroups.xml, change

    <entity name="zombieScared" prob="0.05"/>

    <entity name="zombieCuriousGeorge" prob="0.01"/>

     

    to

     

    <entity name="zombieScared" prob="0"/>

    <entity name="zombieCuriousGeorge" prob="0"/>

     

    You'll want to use an editor and search function, and there are multiple occurrences.

     

    - - - Updated - - -

     

    Also, if I'm haven't said as much earlier, I'm already enjoying 3.0 more than 2.2. Thanks for your work, Jax.

     

     

    many thanks for your quick and detailed help. and please let me join you in thanking Jax and his creative team for all their work

  3. just a little thing, but would some one tell me how to remove the overly large, brightly colored, extremely agitated, npc types? i have encountered 2 of these and they just wildly sprint from place to place within the town. the magenta one seemed to follow me for a bit. the other seems to distinctly run away from me.

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