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Drakox

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About Drakox

  • Birthday 01/22/1985

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  1. Aand sorry for posting multiple times, but I hadn't opened a supply crate, same issue my supply crate was full to the brim with items, I checked the loot.xml on that mod's directory and all the items had prob=".05" as their probability, switched them to loot_prob_template="veryLow" to c onfirm if this fixes the issue, i'll keep y'all posted about that. I also checked the Animal Snares mod and it also had the old prob="" setting which I updated, I haven't set up any snares but Ill give it a go and will also let y'all know. Animal snares edit gave an error so I revrted it
  2. stallionsden I think I got it to work properly, the Lootgoup got updated to groupCupboard01 and the prob= gort changed to loot_prob_template="" acoirding to the new Loot probabilities So I updated my loot.xml file on the Valmar Foods directory to this: <append xpath="/lootcontainers/lootgroup[@name='groupCupboard01']"> <item name="Bag Of Hot Chips" loot_prob_template="medLow"/> <item name="Bag Of Chips" loot_prob_template="medLow"/> <item name="Candy Bar" loot_prob_template="medLow"/> <item name="Ramen Noodles" loot_prob_template="medLow"/> </append> I did some tests and change the Hot Chips to guaranteed and only the ones I marked as guaranteed were guaranteed, This are the new Loot Prob groups: <!-- *** A20_Loot_Probabilities_Templates --> <lootprobtemplate name="veryLow"> <loot level="1,999999" prob=".05"/> </lootprobtemplate> <lootprobtemplate name="low"> <loot level="1,999999" prob=".20"/> </lootprobtemplate> <lootprobtemplate name="medLow"> <loot level="1,999999" prob=".35"/> </lootprobtemplate> <lootprobtemplate name="med"> <loot level="1,999999" prob=".5"/> </lootprobtemplate> <lootprobtemplate name="medHigh"> <loot level="1,999999" prob=".63"/> </lootprobtemplate> <lootprobtemplate name="high"> <loot level="1,999999" prob=".75"/> </lootprobtemplate> <lootprobtemplate name="guaranteed"> <loot level="1,999999" prob="1"/> </lootprobtemplate>
  3. Awesome, I don't do much coding or anything but I like to tinker with XML's I'd be glad to assist in testing if you need to run any tests
  4. Hi stallionsden, I've been trying some of the modlets on A20 (b238) and they seem to be working so far, but on the Foods one, I have found that no matter the value i put on the prob="" section of the Loot.xml they seem to be having a 100% spawn Rate. I believe ate0ate was mentioning this last sunday a previous of pages back This is the list of Mods I currently use:
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