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Odetta

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Posts posted by Odetta

  1. 2 hours ago, Roland said:

     

    I'm not adding new information. I'm just reiterating what I already said....

     

    The main goals are that it 1) spawns correctly in rwg, 2) behaves well around other blocks, and 3) doesn't hurt performance.

     

    Those of you imagining all sorts of new features associated with a "water update" should lower your expectations. It is a water update to fix the current state of water and not to bring Subnautica into the mix. There are lots of water associated features that people really want TFP to add to the game and pretty much all of these are probably beyond the scope of what they are doing for A21. The current impact of water in the game is likely to remain mostly the same but water blocks are broken in a number of ways and they are set on fixing them. 

     

    Sorry to be a downer. If you expect water to mostly stay the same as far as gameplay but be fixed and no longer act buggy or wonky like it currently does then you will have reasonable expectations and IF TFP does something extra or adds a water related feature or two then it will be a happy surprise.

    7d2d players be like...lizard-dance.gif.26fe60ffbfb740233f03d003610fcd12.gif

  2. 5 hours ago, Laz Man said:

     

    I feel the same.  This may have been more hardcore in A20 but with A21, it might be more feasible.  If its still too hardcore at least pipe weapons should be irreparable to help balance them out.

     

    Those pipe machine guns are still way OP imo.

    Have it so everytime you repair an item the max repair (100%) goes down by 10%

    So say I have a pistol and I repair it. Now it only repairs up to 90% durability. If I repair it again then it only repairs to 80% durability.  This keeps happening until only 10% durability remains. It will not go lower than 10% but starting at 30% max durability you can add debuffs. 30%: weapon does 20% less damage. 20%: 10% chance to misfire/jam. 10%: weapon has a 5% chance to instantly break. 

     

     

  3. 1 hour ago, Outlaw_187 said:

    I know this has been brought up before but the vultures are @%$#in ANNOYING in the wasteland & in the desert!! 

    They are annoying anyway but it's way worse now. I have to get off my vehicle every 100 meters or so to get off & kill one that's harassing me!

     

    @%$# OFF BIRDS!!!

    Ya gotta use one of these 

    v4-460px-Capture-the-Legendary-Dogs-in-Pokémon-FireRed-and-LeafGreen-Step-6-Version-3.jpg.webp

  4.  

    From the Youtube Description:

      I love vintage lanterns and thought I could make a base to fit the aesthetic. No use of creative or DM mode to build this; 100% survival built. It's a floating base with sheet plates holding the structure up. The zombies love to target them though and at one point almost brought it down.

     

    My horde base is next door in a converted poi. As you can tell I try to take full advantage of all the new shapes.

     

    For the chain part I was planning to go much higher but unfortunately that was the limit for some reason. I also tried every light source available I could craft; from burning barrels to electrical lights. A lot of frame drops and screamer hordes later I settled on the 6 torch look. Took 42 in game days to complete and over 10,000 gallons of paint.

     

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  5. 12 minutes ago, BIOHAZARD57 said:

    Are there any plans to make the zombies more satisfying to shoot/damage? For example: a bullet hole or stab wound being left on the zombies. Or maybe at least increase the amount of blood that come from the zombies.

    Voxel based zombies?

  6. On 5/16/2021 at 10:13 PM, Roland said:

    It would be cool if someone created a nitrogen-esque tool for remapping the perks before starting a new game. Even a random shuffle could prove to be an interesting experience.

    Never in all my years have I agreed more to what you just said. This and your spongebob quotes of course.

  7. 16 minutes ago, MechanicalLens said:

     

    Nah thanks. What if you accidentally scrap that level 5 iron pickaxe you just found instead of equipping it? What if you scrap those radiators by accident? Or those first aid bandages? It would be a frustrating nightmare that would inevitably come to bite you from behind sometime or another. Perhaps the standard should be 5 seconds.

     

    Maybe it could be tied to a specific macro, like how holding shift + left click moves stuff automatically from one container to the other. Could be alt + right click to scrap. Then the hotkey (s) could be removed to prevent accidents. Just spitballing here.

  8. 1 hour ago, doughphunghus said:

    Vultures are lit!

     

    9 hours ago, faatal said:

    These are the planned vehicle mods:

     

    Fuel Saver - Works

    Off Road Headlights - Works

    Super Charger -  Works

    Expanded Seat - TODO

    Reserve Fuel Tank - Working on today

     

    None of them are fully done, since they still need icons, schematics and put in loot lists.

     

    Drone should be in a20.

     

    Idea for the sequel is to have it so vehicles leave trails in any soft ground.  That way we can make organic trails on the map.  Like turning top soil into gravel as you drive over it. Idk 🤷‍♂️

  9. 1 hour ago, faatal said:

    These are the planned vehicle mods:

     

    Fuel Saver - Works

    Off Road Headlights - Works

    Super Charger -  Works

    Expanded Seat - TODO

    Reserve Fuel Tank - Working on today

     

    None of them are fully done, since they still need icons, schematics and put in loot lists.

     

    Drone should be in a20.

    And let's not forget the E.T. mod.  Ya know what it does.

     

     

    et-in-a-basket-costume-et (1).jpg

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