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Odetta

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Posts posted by Odetta

  1. No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible. :)

     

    Ask Sphereii if they can put it on for you as a modlet.

  2. You'd have to break it down by a feature list to get that answered... Custom blocks and items and creatures yes, custom code like sanity no... But as a whole you could probably reproduce 80% or more using current available modding techniques, if I had to pick a number.

     

    Too much of a mountain for my novice ass.

  3. Started a new game with all the packs. Found a POI to make my base close to the trader. To play it safe and not get any NRE's I trapped a wandering trader in a little house I built around him. I thought he would try to break out but to my relief he's passive.

     

    Will he or any other entity cause NRE's if he touches the trader or was that only for the old bandit class? Loving this mod btw.

  4. I wonder how much of the custom coding you can leave out and still make this mod work. A few features sacrificed is a fair trade imo. This was one of the best overhauls to play. Maybe too much of it was custom code though.

  5. ETA for what exactly? I haven't gotten much feedback yet and I'm traveling this week so next week I will pull this version and release the base version of the 5 creaure packs. I started the tutorial videos to teach others this character creation method so it might be several weeks after that before folks contribute addition characters to the packs.

     

    As ironxlings85 said, I was referring to the invincible hulk traders. I aggroed one and it spelt the end of that play through. I appreciated the roadmap you just laid though. Excited for the tutorials.

  6. Invulnerable wandering traders is a limit in what vanilla code can do. It's noted in xml documentation. They should not be aggressive to players unless they got hurt then they get a little angry. I will fix that in the next release.

     

    Possible eta? Love this mod so far. World feels way more dynamic.

  7. dont click the download butting in jave look for a all java download link on left side of screen then download the windows offline 64 bit one. i did the first time and it auto downloads the 32 bit one so yeh go to the all java download section

     

    Ok, thanks.

  8. To be honest I think it won't release until September, then we got about 3-4 months of exp builds before stable. I say release for A17 as it's gonna be at least 4-5 months of play time.

     

    Up to you though. Some great work btw.

  9. You have to understand, that i'm working on it all by myself, any estimates are merely suggestions and my overly optimistic predictions, but I've picked up the pace this month and an experimental version might be out somewhere between now and 30 days, give or take.

     

    All by your lonesome!? This is what scares me when I start my Mod; that no one will help if it gets too big and it'll take a bazzillion years to finish and I get burnt out.

  10. I got blurry textures on concrete bags cobblestone and chicken nests or wooden doors everytime i instal the mod any ideas?can't change the texture size it is on full

     

    Turn off Texture Streaming in the game menu. This cleared it up for me.

  11. I don't use the launcher, I have too many launchers as is on my computer. Taking the files from the zip and putting them where they go is simple but if I can't seem to download them in the first place, that just causes trouble.

     

    I didn't either but like you, I was having issues with direct downloads so I tried it. It makes having multiple mods of 7 days super easy. I understand though.

     

    - - - Updated - - -

     

    The lumberjack spawn in the snow biome is a little ridiculous. It looks like a Wood Cutters convention.

  12. I can't seem to download the 603 version. It always seems to fail after downloading a little bit. I check and it shows the zip file with nothing in it and a .part file. I'll wait for the next update and try getting that one.

     

    Have you tried the Mod Launcher?

  13. Yes, repository is on GH.

     

    If you use the launcher with 'Refresh Mods Automatically' (ticked by default) you'll get any available update, press Esc in game to pause and see the version of the mod you're currently playing on - bottom left-hand side.

     

     

    Edit: Ok was just confused because when I refreshed the mod it still said 6.0.0 but I just checked in game and it is indeed 6.0.2. so everything is good.

     

    Thanks.

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