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JTFireblaze

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  1. It would be cool if we could pre-build small structures like tents or sheds. They could either be a single object taking up multiple cubes (like workbenches and fridges), or a "construction blueprint" that is built out of existing blocks, but in one go. Ideas for these: Tents - Functions as a storage chest and bedroll in one. You can drop one on the outskirts of a town to use as a respawn/drop off point. They could also be used in player bases to add more visual appeal. Could come in different sizes: a 2x2 2-man tent, a 4x3 10 man or military tent. Maybe even a marquee? Sheds - Small, medium and large varieties of sheds that could be used for storage and visual appeal in a base. 3x2, 4x3? Could either be a single object structure, or a prefab made of existing items with a couple of storage containers in it. Barrier types - 3x2 walls like the wrecked car barriers around some of the POIs you can explore
  2. I'd remove quality 6 items from most loot tables personally. Maybe they're only available as high end rewards from quests, or low chance from the main loot of a POI. Make it so you can craft quality 6 if you fully invest in the tree, instead of max quality 5. So your reward for investing in the tree is the quality 6 gear. I do like your idea on quality 7 being perfect roll quality 6 items though. Kind of like Diablo 3's Primal Ancient gear.
  3. I think a Chicken Coop could be a pretty good idea. Find eggs in the wild then craft a coop out of wood, nails, scrap, plant fibers and some eggs. Chickens in the coop lay eggs that can be gathered, or maybe spawn more chickens. Make the coop a 3x4 sized prefab or something However you shouldn't be able to (in my opinion) be able to live entirely in your base. You need to scavenge, trade, gather to do other things. But being able to farm basic materials for survival like eggs, crops, water (maybe a craftable well) should all be doable
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