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Ricowan

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Posts posted by Ricowan

  1. Fatal already replied to this with "Now the seed used for the random generator could cause issues if not varied enough or reused/repeated."  The "seed" is what is used to change where in the pre-generated list of random numbers the game starts, when picking new random numbers.  The seed probably just needs to be changed more often, and it sounds like the devs are looking into that.

  2. OK, so if the lootgroup elements already exist, then you only need to append your new item to those existing elements:

     

    <append xpath="/lootcontainers/lootgroup[@name='groupApparelFaceCover']">
        <item name="apparelSuperShades" mods="dye" mod_chance="0"/>        <!-- Add Super Shades to groupApparelFaceCover lootgroup -->
    </append>
     

    etc.

     

  3. Don't know about your first issue, but your second one is about closing elements correctly, as the original error stated.  You need this kind of structure:

    <append>

       <lootgroup>

          <item />  <--  this is a self-closing element.

       </lootgroup>  <-- this closes the lootgroup element, which you're missing

    </append>

     

  4. i have a couple of mods but nothing that conflicts with textures of the zombies though.

     

    here is the log.

     

    https://pastebin.com/BSAHPrrb

     

    This is a client-side modlet. Servers currently only push XML files from modlets, they DO NOT push resources to clients, and new resources is the entire point of this modlet.

     

    I think it will work if the client (everyone who connects to the server) has the modlet installed locally as well, but I can't confirm that as I don't run a dedicated server.

  5. No because you can log on the server and tell me how great it is in game :) Its live on the Test Server! fyi

     

     

    172.96.164.114

    port : 18003

     

    So, no way to spend skill points yet?

  6. What's wrong with this? The game tells me something starts with an illegal character.

     

    <7DTDmod>

    <set xpath="/recipes/recipe[@name=foodMeatStew]/ingredient[@name=foodRawMeat]/@count">5</set>

    </7DTDmod>

     

    I don't know if the game engine is using a standard XML document model, but normally element names can't start with a number. The have to start with a letter or an underscore. So, "7DTDmod" isn't a legal element name.

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