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Jor

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Everything posted by Jor

  1. Jor

    Logging out

    I proposed some solutions to a situation that I see as a problem. I got call scared and had no positive or useful feedback. And I responded, yep. Keep to your boys club, the bias in here stinks too high. Improving the game is what we should be striving for, not belittling someone who has ideas. You ought to be ashamed. I'll see myself out.
  2. Jor

    Logging out

    Didn't get scared. I see no reason to die and lose my horde and wealth of xp because my wall got breached and I can easily fix. Log out > log in > bandaid Now any other player who didn't punch out good numbers during horde night is going to get further and further behind me. We can keep the rule/settings just as is, it simply makes a player like me, much better because I take advantage of it. I haven't played 7d2d in a year flat and on my first run through a new multiplayer server I had 12k kills and 2 deaths and my pvp advantage was insane. The other 20-40 people on the server that play were nowhere near that. I should have been further behind in XP and levels, but the more XP you get the faster it goes. Why would I EVER stop taking advantage of this situation when the world is filled with sh1tty people like you? I will use my advantages. I offered solutions to fix this, and improve the game and my immersion, nothing more.
  3. One thing that breaks my immersion is the ability to log out and remove threats. I could, of course just not do it, but I'd like it to better than that. It's like enjoying SSF more on PoE now that its an 'actual' game mode, instead of being self-enforced. It feels better that way. On a recent random server I joined, I plowed through the game for the first time in A20. Here are some examples of the ways I used logout to avoid certain death, these are but a few of many: Second horde I decided to skip rooftopping it and opted instead to base build. My base failed fairly quickly and as the horde broke through my wall I exited the game. I then logged back in after a short delay and as soon as I spawned in I placed a block down in spot where the broken wall had been and improved it. This became such a common occurrence. I do not look up any base efficiency guides or want it to be impossible for zeds to get in; they should have their fair chance too. Eventually after ironing the kinks out of a base I've built, it becomes nigh impenetrable, but getting there isn't quick. I had my base get breached multiple times, only to be able to log out, back in, and plug the hole. I was in an unfamiliar t3 or t4 POI, already wounded and a bunch of stuff dropped into an enclosed area I was in, that I was going to be unable to get out of in time. This situation was much less common. All of my deaths actually came from trying to slug it out because I didn't want to have to redo the POI, but there were a few that were 100% certain death, and if I felt that way I just logged and reset the room. The zombies that weren't killed revert to their original spawn points laying down and it gives you a chance to move. Sometimes it requires a bit of running/maneuvering and then another log out/back in (because you may wake them again as you spawn in). A POI ran longer than expected on a Blood Moon day and I thought I might be able to make it back to my base in time. I was wrong and ended up logging in/out as I rode my bike home. It went something like : ride, jump off, dispatch what vultures I could, bandage and then either 1. ride again or 2. log out/back in and repeat ad naseum. Once I made it home I then delt with the horde accordingly. This situation only happened once. I consider myself a slightly above average player, but my in-game stats did not reflect this. On the multiplayer board, this ended up making me look like I rarely died, when in-fact I would have had many more deaths. I never felt in real danger because of the ability to log. I would like to see some mechanism implemented to prevent this. Here are two suggestions, and I know there are more: 1. Log out timer (ala several MMORPGs) - you click log out and wait a specified amount of time before your character is logged out 2. Unable to log out while being sensed/hunted If the character manually disconnects another way the character persists in the game world for a specified amount of time (~30 seconds) Obviously this does not fix single player issues that would arise from closing the game and one way to fix that might be to have zeds awake and where they were when you log back in.
  4. err, I was trying to edit my above post and that wasn't successful.. is it timed how long you can edit? Anyway... I switched from the Server version of Darkness Falls to the Client version using the above parameters. I loaded in OK, but the rest of my group was unable to load into my game. Surprise, surprise, probably because I was using the client instead of the server version. At this point I have no idea how to proceed. We are going to run our game on the standard client for now, but we hope there is an answer to fix this as we may still be interested in doing this if another playthrough sounds interesting (lets give it a week or two). I was monitoring the installation of my wifes client, she is one of our group members, and she followed the above instructions flawlessly.
  5. Hey, I've been trying to set this up for a few hours now with no luck. I initially tried with the 19.5 version. I had a lot of loading errors upon server creation and it got hung up on creating player. I also tried running it as admin. 1. Uninstall 7d2d from Steam. 2. go into steamapps and manually delete what is left of 7d2d folder 3. in Steam, right click 7d2d > properties > betas > 19.4 stable > click x to close 4. copy 7d2d after it is installed and paste the copy version somewhere else (we will use this one for the overhaul Darkness Falls) 5. download the Darkness Falls client mod 6. extract the files into the new 7d2d folder replacing everything it wants to replace 7. launch the game with the .exe (application) file but NOT the EAC version this is what I did after ( and the exact message I sent on discord to my group). I still can't get it to work. Any help appreciated, it just hangs up at creating player. There are a lot of NullReferenceException errors. I used the darkness falls server overhaul because I am hosting the server.
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