hi , i can run it on solo and on a dedicated server so i share my method (i bleed from eyes and ears during 3 days to find it, i'm not a modder :) )
1: download the tool and mods as shown
*compile via DMT Tool
( https://github.com/.../v2.2.7569.../DMTv2.2.7569.26209.zip )
from " SphereII.ModsA19-master " :
( https://github.com/.../SphereII.ModsA19/archive/master.zip )
SphereII NPC Dialog Windows
_ 0-SphereIICore
_ 0-CreaturePackHumans (https://yehonal.github.io/DownGit/... )
and since A19DMTMods-master
( https://github.com/7D2D/A19DMTMods/archive/master.zip )
_ 1-NPCPackAnimals
_ 1-NPCPackHumans
_ 1-NPCPackMechs
_ 2-NPCFactions
_ Locks
(capture: https://www.mediafire.com/view/7zg4lj4xae498ph/Capture.JPG/file )
2: compile on the player side : the required NPC mods + the classic mods you use (vehicles, etc...)
3.compile on the server side, directly on the server machine : the NPC mods + the server side + the classic ones
4. then on the server machine (physical for my part, but I think feasible in a virtualized gamer environment) launch the game as for playing solo and generate a new map
5. quit when the map is done and you spawning
6. edit the server.cfg with the new map data (map name, game name) and launch a dedicated server
notes : the only errors on loading are about mecha npc, but I don't remember seeing them in solo either, it doesn't change anything in the server life nor in the gameplay on the player side, so everything is fine ; everything else works perfectly otherwise
(capture dedicated console 1 : https://www.mediafire.com/view/g8ca8ib5yo6usu5/1.PNG/file )
(capture dedicated console 2 : https://www.mediafire.com/view/qwmevpb1vazxf77/2.PNG/file )
(all other lines are green after capture 2 :) )
Translated with www.DeepL.com/Translator (free version) (french to en/us)