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SkullkingTFB

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  1. I know this is a bit much but I was wondering if you guys were going to add more end game weapons as well and even some new upgrades and perks like an UZI, Barrett.50, Glock 17, MG42, MP40, AA12, and Minigun. I know the minigun is a bit much but it could be balanced out with an Overheat mechanic and maybe you need special ammo for it and you need a perk in trading to have a small chance to get it in secret stash and it can't be crafted. Perks Akimbo, you could use two of the same one hand weapons at the same time and depending on what level you depends what weapons you can use it for. Level 1-Glock 17 Akimbo Level 2-Pistol Akimbo Level 3-Double Barrel Shotgun Akimbo Level 4-.44 Magnum Akimbo Level 5- UZI and .44 Desert Vulture Akimbo Warlord Level 1- Learn how to craft Thermal Scopes Level 2- Learn how to craft all under barrel attachments Level 3- Learn how to craft the LMG Belt Fed attachment Level 4- Learn how to craft Incindiary Shotgun Shells and Rockets Level 5- Learn how to craft .50 Explosive rounds and Cluster Rockets Books Juggernaut 1- Find more heavy weaponry ammo 2- Zombies can drop more heavy weaponry ammo 3- M60s and MG42s degrade 25% slower 4- Learn how to craft Minigun Turrets (manual only) 5- Learn how to craft Minigun rounds 6- Find more heavy weapon parts 7- Heavy Weapons do 50% more damage after 10 kills within a minute Bonus- You can now craft Juggernaut armor (you can't sprint in juggernaut armor and you take less damage the more you get hit in a short time, while wearing Juggernaut armor you take 2x more fall damage and can't jump) Upgrades 8x Thermal Scope 6x Thermal Scope 4x Thermal Scope 2x Thermal Scope Flamethrower Under barrel Attachment Skeleton Key Under barrel Attachment Bayonet Under barrel Attachment LMG Belt Fed (you don't have to reload your weapon and instead use all your bullets in your inventory) Ammo types .50 Explosive rounds Shotgun Incindiary Rounds Cluster Rocket Incindiary Rocket
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