A couple issues with the muscle car. First, it is rather slow compared to other vehicles, maybe this is intended. Second, the turbo engine does not increase the speed of it. Neither does changing the speed or torque values in the xml. I can change the values to make it slower, however. Seems like it might be a value in the unity3d file causing it.
I tested this rather crudely on a long stretch of road in a larger city. timing the various vehicles the 4x4 would make the length of the road in ~30 seconds, the motorcycle in ~32 seconds (should be slightly faster than 4x4 imo, but whatever), the minibike in ~38, and the muscle car in ~40 seconds.
Also, the vehicle spikes mod does not seem to work. They vehicles do ~20 damage to zombies with or without the mod. Looking at the character stats screen while IN a vehicle shows a damage of 21, I'm not sure if that is actually accurate though. Changing the value in the xml does not change the damage either. Changing the operation type does nothing too.
I do seem to recall TFP changing vehicle damage, perhaps they have it set to a fixed amount now?