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Wyzak

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  1. Hi everyone, Got stuck back into 7dtd when A21 stable was out and have been playing it since. Three of us are playing on a dedicated server. We had no issues with any quests until we hit the desert biome and since then we've had several fetch quests fail where it still says we have to clear the area but there aren't any zombies to kill. This has happened on both Tier 1 and Tier 2 fetch quests. Some of them are tiny buildings where we've gone through everything extensively and still can't solve them. Eventually we've had to abandon both and we are now actively avoiding fetch quests which takes a lot away from the game. In both cases we also checked the "radar" and it was not showing any yellow or red dots. If we aren't able to complete high tier quests later in game it's going to be game breaking. I just watched a video showing that some zombie triggers (ie falling into a trap, or stepping into water, or pressing a button) could be the cause, and I'll actively look out for those next time, but is there anything else that we can do? Are there any commands to: 1. "reset" zombie spawns? 2. "complete" a broken fetch quest 3. "scan and fix" save files that may have gotten corrupt? I've seen that there is an xml setting that might help but I'm not sure this would help, as there were no places left for zombies to hide in these small quests. <label height="32" justify="right" text="ShowQuestClearCount: {show_quest_clear_count}" /> I just upgraded the server to A21.1 so hopefully that fixed something although I read through the changelog and didn't see any specific fixes. Update: The T1 fetch that we couldn't clear was The Greasy Spoon. But we had cleared this same one before. Since A21.1: I picked up a new query to clear Buzz's Bar and that worked fine. I even got the yellow and red indicators. Will ask my mates to do the same and report back. Update 2: So we tested if we each do the clear quests individually they seem to work all the time. As soon as we do them as a group of 3 they fail. We'll try as groups of 2 tonight and see if that works.
  2. Deleting the thread as it worked correctly after a server restart.
  3. Since upgrading to A20.1 stable my robotic turret that's always been my trusty companion now just stands there while I get mauled. This is despite it being fully loaded and being within activation range of me. I upgraded an existing game from A20 stable to A20.1 stable, and it worked perfectly in A20 stable. I've tried this on multiple occasions and multiple zombies and it hasn't worked once since updating our dedicated server to A20.1 stable. Platform: PC (Steam) Mods: None Hosting: MP Dedi (hosted on my PC through steamcmd), then I join via 127.0.0.1 Log file: https://justpaste.it/6g8id
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