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The Frankman

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Posts posted by The Frankman

  1. 17 minutes ago, magejosh said:

    That's interesting. I added them in on week 2 in a playthrough on my server and encountered them fairly quickly. I was in the wasteland but they should spawn everywhere. 

    I did go back and edit the entitygroups.xml to raise the odds of the geist spawning and added the scarecrow both on the zombiesNight group. I also made an insert after command to add the zombieBanshee have a 2 in 3 chance of spawning anytime a screamer would spawn. 

    None of these were really necessary, just things I wanted. I was already getting spawns of the undertaker and the bomber at night. First Horde Night was a nightmare. 

    Maybe increase the spawn probabilities on your entitygroups.xml to see if that gives you better spawn rates. 

    Another thought is the game spawns a limited number of zombies wandering about the world at a time. If you are traveling across all those biomes, is it not possible you are just outrunning zombies that never aggro'd on you?

    Oof that's a legit possibility since I'm traveling on a motorcycle. I did raid a few buildings at Night in the Desert to see if I could force an encounter, but no luck.

    15 minutes ago, arramus said:

    Yes, spawning in debug shows they are good.

     

    The default mod has low probability spawning. Try this one in your Config folder instead.

    Make a backup of your entitygroups.xml file and delete it. Replace it with this one, once you've renamed it to entitygroups.xml entitygroups_Snufkin_Party_2020Nov03.xml

     

    And hopefully you will enjoy the show after that. If not, let us know.

     

    One other thing to consider is the invisible animal bug. As days progress and now you've got past the 130 mark, animals can begin to disappear as they spawn into invisible entities. This also impacts on zombies. After I installed stalliondens invisible animal fix mod, which can be found in the mods area under his own page of collections, a lot more lone zombies began to appear again including Snufkin's. There was plenty more meat out there to harvest as well. If animals haven't been an issue, then disregard this suggestion.

    Thanks so much. Also thank you for notifying me about the animal issue. I haven't encountered it but that would've freaked me out if it happened and I didn't know about it. Admittedly I've seen a few videos of people encountering the special zombies very early in playthroughs like here in VERTIGO Gaming's and I'm wondering if I did something wrong.

  2.  

    1 hour ago, magejosh said:

    Can you turn on dm mode and spawn them with the entity spawner (f6)?

    Just checked and I was able to spawn them into the game. Weird, I played another full day traveling across 3 different biomes and none of them spawned in naturally.

    58 minutes ago, arramus said:

    Follow magejosh's post above and also double check that the folder inside your Mods folder is called:

     

    Snufkin_CustomZombies_A19-Stable_2020Nov03

     

    and not

     

    Snufkin-CustomZombies-A19-Stable-2020Nov03 (This is just a holding folder made by GitHub for zipping. If it is this folder then the one above is inside it and needs to be removed and placed seperately in your Mods folder).

    Huhn... the folder is actually called Snufkin_CustomZombies. I just assumed the other stuff was extra according to the posts I saw at 7DaysToDieMods and shortened the folder. Since I was able to spawn them in using Debug Mode is that ok?

  3. I had posted a reply to Tsunie's comment on the 7DaysToDieMods page here, how do I know the mod is working? I'm on Day 132 and I've literally traveled 6 hours in game across the Desert, Grass, and Snow Biomes and none of the Snufkin zombies have spawned. I'm not getting any errors at all either...

     

    I DL'ed the Nov3 file and cropped the folder in my Mods directory just like I do my other mods. Does this only work with a new game or something?

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