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The Frankman

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  1. Blue Goo Gaming Website visit for all Game, Map, Shop & Discord Information. Server Name: -=Blue Goo Gaming =- |PvE| Darkness Falls 5.0.1 Size: 50 Max with 10 Donor slots Map: BGG make sure you have the latest Darkness Falls version installed (5.0.1) and the most updated 7DTD version (A21.2 b30)!!! Full settings As of the time of this topic, it is Day 5 on the server. Please obey the rules on the splash screen!
  2. Blue Goo Gaming Website visit for all Game, Map, Shop & Discord Information. Server Name: -=Blue Goo Gaming =- |PvE| Darkness Falls 5.0.0 Size: 50 Max with 10 Donor slots Map: DFalls-Medium2-PEP make sure you have the latest Darkness Falls version installed (5.0.0) and the most updated 7DTD version (A21.2 b30)!!! Full settings
  3. just want to add that although PvP happens to be on TFP is testing stuff. There's no reason for anyone to go full 300 on people and kill them for no reason, especially at a Trader compound. I didn't know PvP was on and it makes sense now why people were staring at me the minute I walked into the compound when I was turning in my Newbie quest.
  4. I've tried to get server admins to add this or original Snufkin's mod into Darkness Falls and they mostly say the same thing: They don't want to add it unless a) there's a working all-in-one they can unzip and load up b) they have support of the mod's creator if they are having issues.
  5. i was wondering what is the plan for the future of this mod regarding A20 integration? the reason I ask is this chat that was had a month ago: For some of the bigger public servers, a few of us have been asking for mods like Snufkin's Server Side or the Sorcery mod to add to Darkness Falls server but the admin have been very resistant to the idea.
  6. We are currently going through server issues from a possible DDOS attack (according to the admin). Stats can be seen at https://www.battlemetrics.com/servers/7dtd/10850867?playerCount=24H . If this persists and we have to wipe/restart the server I will post the notification and new server post/link here.
  7. Server Name: [Kronik] Darkness Falls PVE Size: 10 person Max Map: DFalls-Small2 Discord Link: https://discord.gg/htjCjV35 Rules: 1) No building a structure within 50 blocks of a Trader (claim size) 2) No building new structures inside a Trader a.k.a don't make a base in a Trader (last server a played tried this and collapsed the whole Trader area). 3) No digging in the Trader Base! 4) You are free to use a POI as a base, just be careful since certain quests will reset a POI and you could lose everything* 5) No Player Killing, No Base Raiding, and no Stealing/Trolling. Note: Admin is looking to integrate other mods like Snufkin's Server SIde Zombies in the future. Settings may be tweaked in the future. * - Have to check with Server admin Full settings
  8. I remember seeing a post where a guy had good success integrating this mod into Darkness Falls and other overhaul mods. Is there anything confirmed that says these mods are very compatible client and server side? EDIT: Here is one of those posts regarding Darkness Falls... for the record, Khaine himself says usually it's not supported but the poster seems to have it working since he can spawn the zombies in debug, just needs help editing the right XML setting.
  9. Hello, I'm a vet 7D2D player looking to play with others on a modded server. I've gotten used to some mods in my single player (Day 260, Warrior Difficulty, 16 zombies per) and I'd love it if the server had these mods included. Mods: Snukfin's Server Side Z(S)ombies - A Mod that makes the game harder like Snufkin's mod or even Darkness Falls is a must. Riles-HUDPlus1.07 - A mod that greatly cleans up and simplifies the HUD Bdubs Vehicles - A mod that adds more custom vehicles CustomPerksv3.1 - A mod with another Perk system built in for more player customization. Not a must but nice to have. PhD Better Lights 3.3 (A19) PhD Bigger Crafting Queue x 10 1.3 (A19) PhD Bigger Forge Input 1.0 (A19) PhD Food_Water 2.1 x 5 (A19) The PhD suite of mods are designed for better QoL. Better lights adds more lights that can be crafted in the game (look brighter too). Bigger Crafting Queue and Forge input increases the queue and Input size, and Food and Water multiples the hunger/thirst rate either 2.5 times or 5 times so you actually have to eat a realistic amount in-game. Doughphunghus' Buff Infection - Increases the rate Infections occur/progress so you actually need antibiotics more. Again, makes the game harder. The next 3 aren't needed but nice to have: Blessed Metal Mod Super Auger Weed Whacker
  10. Decided to try another vid, this time with Double Blade traps, the Turret Auger and the Robotic Sledge. Results are mixed... I did get footage of the Robotic sledge with the Fire/Blessed Metal mod sending Snufkin zombos flying 😁
  11. Is there a weight dynamic to the Snufkin zombies? On Horde Night I tried some of the Snufkin Weapons on them, namely the TurretAuger and a Robotic Sledge with Fire mod and Blessed Metal mod (extra damage to undead). The automated Turret Auger worked well as long as you confine Snufkin zombies to a spot, but the Sledge ... holy crap these dudes FLEW when they got hit by it. It's like the Undertaker and the Parasite got hit by a 16-ton semi truck!
  12. wasn't appearing there either, did a fresh install and it seems to have fixed the issue. Thanks for the reply!
  13. I don't even get that setting, it shows as 60 so something is off in the way I installed it. Redoing it fresh now.
  14. How should the setting be for this? Don't quite understand this part. Did everything else and it loads but Daylight length is still 18 hours.
  15. Was this the Day 7 (first) horde? What level is the game and how many zombies per horde (16) ? Which mod are you using, Snukfin Party or the default mod?
  16. So another update (why did I stop recording my vids?) Was doing Day 210 Horde Night and started with 3 Demolitionists. I was like "Ok it's going to be THAT kind of Horde Night" but I was doing ok. I managed to kill 2 before exploding and the damage didn't take out my Dart Trap/Electricity/Bridge trap system. It was 3 am so I was starting to wind down the night... then HE showed. The Juggernaut, a big 9 ft tall cornbread mofo in full armor walked up the stairs and immediately I started freaking out. He predictably went through the Electric traps with little issues and immediately went on my final line or Triple Iron Spike traps. Dude was constantly staggered and if I concentrated my fire completely on him i MIGHT have been able to kill him fast w/o neglecting the rest of the horde too much; it was 3:05 AM so I might have had time. However I was so shook and made a business decision and jumped out the window onto my dirt bike. Now, the AI is changed so birds/flying enemies can keep up with vehicles, but I had Bdubs' vehicle mod installed and the dirt bike was extremely fast, so I theorized as long as the flying enemies aren't programmed to be locked on the player speed, I could drive faster then they fly. I was wrong. As I was getting circled and damaged by vultures, Geists and Archons, I tried to get to the ocean so at least I could swim underwater for the 40 minutes (in-game time) Horde Night had left. I wound up dying no more than 200 feet from a large body of water.
  17. This sounds like the Snukfin Party mod, which ratchets up the difficulty with primarily Snufkin Zombies. You might want the original mod, which has the Zombies but at a lower frequency. Again, Snufkin Party make the zombies the rule rather than the exception. 0.1 = 10% probability. I edited the file also to increase not only their spawn chance, but overall amount that will spawn in a normal day (raised it from 1 to 4). I travel between biomes a lot and it's refreshing to have a Narcotic/Undertaker/Flamethrower attack you all in the same day LOL.
  18. Yeah this happens a few times to me on Horde nights and I quickly close the command console so I don't miss stuff lol. I've accepted that it's just clutter from running tons of mods at once. I run: Bdubs Vehicles Blessed Metal Mod PhD Better Lights 3.3 (A19) PhD Bigger Crafting Queue x 10 1.3 (A19) PhD Bigger Forge Input 1.0 (A19) PhD Food_Water 2.1 x 5 (A19) Riles-HUDPlus1.07 Super Auger Weed Whacker and of course slightly altered Snufkin-CustomZombies-A19-Stable-2020Nov03-master
  19. This is so nuts, man. Just recorded another horde night and everything is just random. Saw a Banshee crawl through my electric trap like a Sunday stroll, watched an Undertaker touch a wire and get shocked into oblivion, then watched the Scarecrow actually touch a wire while in its spin animation and get shocked. The only thing I can conclude is that every interaction is random; they will randomly take damage, randomly get shocked, and randomly treat the trap like it's not there.
  20. I looked at a recording I just did on a past Horde night and it's the weirdest thing. Results so far Undertaker - Runs through electric traps but randomly will take damage. Sparks appear on him but he doesn't get "shocked" (shaking in place animation) until death. Parasite - Runs through electric traps but randomly will take damage. Seemingly only gets shocked on death. Banshee - Normal interaction: Is affected by electric traps. takes damage and does get shocked. Cowhead - Runs through electric traps but randomly will take damage. Randomly will get shocked. Inconclusive: Scarecrow - I couldn't test the Scarecrow because my trap is at leg level and he floated over the trap wire. 😦 I'm recording another horde night to get more data now.
  21. The tricky part in testing these guys (I have an electric trap base with SMG/Shotgun turrets and dart traps) is that while many of the Snufkin zombies do not get "shocked" (frozen electrocution animation) I think they still take damage from them. Parasite and Undertaker are two examples I was sure don't get shocked but take damage from them, I'll have to check that out again...
  22. Played Horde Night with the new mod and... YIKES. First thing I noticed is a few of them didn't seem to be affected by electricity sometimes (?) or maybe they were but the staggered animation didn't trigger. The second is that I had no idea the Geist phases through walls; I outfitted a Shamway Foods building with my pit electric trap area and multiple turrets while breaking out the glass windows and enclosing most of them with steel to keep vultures out. Was not prepared for the Geist to phase through the wall (and maybe the Archon too?) My death was definitely a humbling experience since I hadn't died in at least 30-40 days.
  23. Oof that's a legit possibility since I'm traveling on a motorcycle. I did raid a few buildings at Night in the Desert to see if I could force an encounter, but no luck. Thanks so much. Also thank you for notifying me about the animal issue. I haven't encountered it but that would've freaked me out if it happened and I didn't know about it. Admittedly I've seen a few videos of people encountering the special zombies very early in playthroughs like here in VERTIGO Gaming's and I'm wondering if I did something wrong.
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