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The Frankman

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About The Frankman

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  1. Hello, I'm a vet 7D2D player looking to play with others on a modded server. I've gotten used to some mods in my single player (Day 260, Warrior Difficulty, 16 zombies per) and I'd love it if the server had these mods included. Mods: Snukfin's Server Side Z(S)ombies - A Mod that makes the game harder like Snufkin's mod or even Darkness Falls is a must. Riles-HUDPlus1.07 - A mod that greatly cleans up and simplifies the HUD Bdubs Vehicles - A mod that adds more custom vehicles CustomPerksv3.1 - A mod with another Perk system built in for more
  2. Decided to try another vid, this time with Double Blade traps, the Turret Auger and the Robotic Sledge. Results are mixed... I did get footage of the Robotic sledge with the Fire/Blessed Metal mod sending Snufkin zombos flying 😁
  3. This thing is so effing massive... trying to find a good place to place it (preferably in the Green Biome)
  4. This was hard as Hell for me to put in the game, but I realized the Y-Axis offset was the key to putting it at ground level. Dunno if there was an easier way (not experienced in the World Editor), but I Shift + G till I saw the axis points and dragged it down 33 times. Unfortunately the offset was actually -34, but I was like "eff it, don't care that it's one block above ground level". This really is a fantastic mod and I plan to go underground later tonight, thank you so much for sharing this to the community!
  5. I tried Alloc but unfortunately it's only server side, but I did find a thread which helped me fix the issue, thanks goto Worrun Yep, after checking the region I wanted to use I deleted that region from my prefabs (resetting that map of the map) and when it reloaded, it loaded with the edits I made in World Editor. I managed to fix it yesterday, thank you for the suggestions!
  6. I could use some help... I'm trying to import the Eden Center Mall prefab into my saved game; the problem is I can't load it into an Region I've already discovered and I've pretty much searched the whole map. The only way I can add it in my save is to delete the Region file (r.X.X.Xrg file in the Region folder) the area I want to place the Prefab is in, but I don't exactly know the location. Would anyone be able to help me find what region files this area corresponds to so I can delete them? It's just west of Diersville I believe.
  7. Is there a weight dynamic to the Snufkin zombies? On Horde Night I tried some of the Snufkin Weapons on them, namely the TurretAuger and a Robotic Sledge with Fire mod and Blessed Metal mod (extra damage to undead). The automated Turret Auger worked well as long as you confine Snufkin zombies to a spot, but the Sledge ... holy crap these dudes FLEW when they got hit by it. It's like the Undertaker and the Parasite got hit by a 16-ton semi truck!
  8. wasn't appearing there either, did a fresh install and it seems to have fixed the issue. Thanks for the reply!
  9. I don't even get that setting, it shows as 60 so something is off in the way I installed it. Redoing it fresh now.
  10. How should the setting be for this? Don't quite understand this part. Did everything else and it loads but Daylight length is still 18 hours.
  11. Was this the Day 7 (first) horde? What level is the game and how many zombies per horde (16) ? Which mod are you using, Snukfin Party or the default mod?
  12. So another update (why did I stop recording my vids?) Was doing Day 210 Horde Night and started with 3 Demolitionists. I was like "Ok it's going to be THAT kind of Horde Night" but I was doing ok. I managed to kill 2 before exploding and the damage didn't take out my Dart Trap/Electricity/Bridge trap system. It was 3 am so I was starting to wind down the night... then HE showed. The Juggernaut, a big 9 ft tall cornbread mofo in full armor walked up the stairs and immediately I started freaking out. He predictably went through the Electric traps with little issues and immediately we
  13. This sounds like the Snukfin Party mod, which ratchets up the difficulty with primarily Snufkin Zombies. You might want the original mod, which has the Zombies but at a lower frequency. Again, Snufkin Party make the zombies the rule rather than the exception. 0.1 = 10% probability. I edited the file also to increase not only their spawn chance, but overall amount that will spawn in a normal day (raised it from 1 to 4). I travel between biomes a lot and it's refreshing to have a Narcotic/Undertaker/Flamethrower attack you all in the same day LOL.
  14. Yeah this happens a few times to me on Horde nights and I quickly close the command console so I don't miss stuff lol. I've accepted that it's just clutter from running tons of mods at once. I run: Bdubs Vehicles Blessed Metal Mod PhD Better Lights 3.3 (A19) PhD Bigger Crafting Queue x 10 1.3 (A19) PhD Bigger Forge Input 1.0 (A19) PhD Food_Water 2.1 x 5 (A19) Riles-HUDPlus1.07 Super Auger Weed Whacker and of course slightly altered Snufkin-CustomZombies-A19-Stable-2020Nov03-master
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