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magejosh

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Posts posted by magejosh

  1. On 10/9/2020 at 9:51 PM, doughphunghus said:

    Added Modlet: Screamers - Spawn - More

    Summary: Inspired by JaWoodle's "Silent Hill" series ;) and a post by @Doomofman

    Adds screamer zombies to more spawn groups (currently adds to *all* spawn groups!).

    Note: Lightly tested.  Will clean up modlet if I get feedback it's too much/many or doing a modlet this sloppy causes some issue with the game :)

    I'm assuming the different commented out levels of spawn rates are to make it easy for users to decide which level they want, or if they don't touch it then there's just that single line of added probability that's uncommented at the top of the xml?

  2. Curious who this strange bald zombie is. Was wondering if he's maybe the cowhead or juggernaut? You can see the scarecrow without his head on the left of the bald one, so figured maybe it was a similar issue of the server struggling to keep up with the 60 max zombies setting. 

    mystery_zombie.png

  3. On 10/17/2020 at 10:48 PM, magejosh said:

    That seems to have fixed it. I did see a three lines of red errors pop up after i got into the world, but they didn't seem to cause any harm to the server or client stability, was able to pull weapons from the creative menu and they seem fine. Will test more extensively as I get time. THANK YOU for your help with this one!!

     

    also, yeah, that other one is from bdubya's wasteland mod i think. it's been working fine for the last month though so I haven't worried about it.

    can confirm I updated server to alpha 19.2 and still works without crashing. Thanks Again Slawa for that sounds.xml fix. 

  4. Was worried I the spawn probabilities were too low. Installed this mod a whole 2 in game days before horde night. I'm gamestage 69. I was already worried I wasn't prepared enough for a normal horde. This was freaking awesome, especially that crawler that's invisible like the predator. Was definitely not prepared for the banshee to combo with the undertaker. Love this mod SO FREAKING MUCH! I lost count of how many times I died trying to take on a 60 max zombies horde night like this. Luckily i was streaming it to my twitch on youtube, gonna go back and count.

  5. On 10/16/2020 at 5:53 PM, Slawa said:

    There are 2 errors but one makes no sense and has nothing to do with the weapon mod.

     

    Give it a try and swap this sound.xml in your custom weapon mod:

    https://www.dropbox.com/s/soxhkvn6jd8jc7s/sounds.rar?dl=0

    That seems to have fixed it. I did see a three lines of red errors pop up after i got into the world, but they didn't seem to cause any harm to the server or client stability, was able to pull weapons from the creative menu and they seem fine. Will test more extensively as I get time. THANK YOU for your help with this one!!

     

    also, yeah, that other one is from bdubya's wasteland mod i think. it's been working fine for the last month though so I haven't worried about it.

  6. Was wanting to work on the weapons mod last night but dug deeper into this one instead. Noticed in the entitygroups.xml that the night spawns was missing the scarecrow. Added it in and tested it. Really love this weird little zombie and it's funny death animation wiggle. Thought about lowering the time it takes to despawn but it really is funny and decided to leave it alone. 

  7. On 10/14/2020 at 5:49 AM, Slawa said:

    aaaand the kronos works. should be everything fine now  :)

     

    https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0

    I really want this to work but I keep getting this red error in the console that locks up the client. 

    I realize I have a few mods already running on the server and that could be my conflict but from what I see it's just an item with the same name. Pretty sure I can just rename it and that should fix that right?

    output_log__2020-10-16__11-37-06.txt

  8. 8 hours ago, arramus said:

    The github top top link is for the latest October A19 compatible build. This is just the Custom Zombies 'base mod' without the camera addon.

    https://github.com/arramus/Snufkin-CustomZombies-A19.2-b3-2020Oct10

     

    Snufkin's original base mod is here on dropbox and again it is only the Custom Zombies but it isn't the updated version and works on older builds on the game. (April/May 2020)

    https://www.dropbox.com/sh/3jr3t4shjxyg3lr/AACyUpKQQqFv4h-Y2DlHqBR4a?dl=0

     

    The research camera addon was built for Snufkin's original base mod for April/May 2020 and is here.

    I haven't tested it on the A19 update from github and if you try it pleeeeeeeeeease share your feedback so we can see how it gets on.

    https://www.dropbox.com/sh/6rzg5q1kmf180j7/AABfe5T0a8cN24ekggVjt8Wea?dl=0

    I will give it a shot soon as i get some time. Tried the one from github for a19.1 last night on my public server and it worked well. Had some conflicts with the server side weapons or vehicles mods so I disabled them, plan to go back through and test that out tonight if i can to figure out which one. Will leave feedback on the relevant thread.

  9. On 8/22/2020 at 5:08 PM, bdubyah said:

    @mr.devolver Np. :)

    I almost kind of want to not tell you the problem and see if you can figure it out...Lol.

     

    Here's a hint...you're running the collection mod which contains all of the vehicles...and then also trying to run all the separate modlets.....

    LOL i had that same problem when i used the pingperfect mod installer, it just added the whole filelist from your github. made a quick archive folder in mods and dropped all the extras in it, problem solved. should probably go back and delete those now.

  10. Really excited to see these new zombies in action. Just installed them on my server when I went back and noticed the research camera addon in the first post. Is the base mod right above it just the zombie mod i got from github or something else?

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