Hey Khaine, I'm not sure if this is the best spot to do it but I wanted to provide some feedback on my playthrough so far. I've managed to recover my 19.3 world (after around 6 hours of rebuilding, but saving 60 hours of previous work!) and these is a few of the things I've noticed during that time.
1) The Turbo doubling speed makes vehicle handling a little wonky. I found it helpful to increase the vehicle min/max torque and braking force (I doubled their numbers as well) and I find that I slide a lot less often when trying to take a corner.
2) Ammo stack sizes are all over the place. 7.62Ball stacks to 300 but 7.62Coil stacks to 600. Same with pistol (9mm/44mag) and the 44magCoil. Personally, I increased 9mm/44mag to 500, reduced 44magCoil TO 500. Lowered 7.62Coil to 300 and increased Shotshells to 250. This would give them all a similar weight in the real world.
3) Is it intentional that scouts spawn so frequently? I was doing some mining to recover lost materials and noticed every 30-40 ore I'd get a scout. I faced more zombies while mining than I did in my last BM Horde.
4) I read you disabled the brassCatcher for coil weapons and I was curious on your thoughts behind this. I can understand not having it for shotguns as it doesn't have a casing in the recipe but 44magCoil and 7.62Coil definitely do. Materials aren't hard to come by, it's just the time needed to craft the casings (which is relatively minor even still, with three different Advanced Forges processing tips, casings, and cement while I do trader missions) so it doesn't seem that significant to not allow people to use it if they invested points in to making the mod.
EDIT: 5) I just had TraderBob try to teach me DIYCrafting level 3, though the skill only goes to 2. He still takes Dukes when I attempt it but obviously nothing unlocks and I can repeatedly click the learn button. Checked the Dialogues and it shows "<action type="AddCVar, Mods" id="perkDIY" value="3" operator="set" />" which is why I assume that's happening? I'm definitely still a novice at modding though so I could be off.
That's about all that I can think of at this time, hopefully some of this proves useful. Oh, and not really a point of feedback but is there a certain mechanic that makes the radiated zombie dogs explode? I tried searching for info on it but couldn't find anything other than the video clip of you showing that they can/do. I've been terrified of them blowing up any time I fight one xD
Thanks again for all your hard work!