Jump to content

NotOnly25

Members
  • Posts

    796
  • Joined

  • Last visited

Everything posted by NotOnly25

  1. It's episode 32, we go and check out a couple of the Traders over on the other side of the map, and take on a few POI's we haven't been to yet to see what sort of loot we can get.
  2. It's episode 31, in this one we visit a couple of Traders and loot a few POI's along the way, and go mining for shale with the Robotic Turrets having our back!
  3. It's episode 30, and it's time to go back to the Shamway Factory for a Tier 5 quest. This is what finished us off in our last series, let's see if we can beat it this time and redeem ourselves!
  4. It's episode 29, we do the entire Trader loop on the Gyrocopter, and make up for that by doing some dangerous night time looting, including taking on The Bear Den and it's residents.
  5. It's episode 28, which means it's horde night. We take on the horde in our Stun Baton Melee Horde Base, using our baton, Robotic Turrets, Electric Fence Posts and Nerd Tats. Last time they broke through, will it succeed this time now I've reinforced it?
  6. It's episode 27 and we are busy today, we need to do a quest which will unlock Tier V quests and another new Trader. We discover a new biome and craft a shiny new Robotic Turret.
  7. It's episode 26, we discover a new Trader, take on a Tier IV quest with our Junk Sledge and Robotic Turret, and complete a book series ... but which one? We also get a bit of work done on the Stun Baton Melee Horde Base!
  8. It's episode 25, and we do the Trader loop in our new Gyrocopter! We also take on a Tier IV quest overnight with sprinting Zombies.
  9. It's episode 24 and we look to take on the High School as a Tier IV quest for the first time this series. We also complete a very important book series...
  10. It's episode 23, and we quest a familiar Tier IV quest, but this time with a Feral Radiated twist. How will our stun baton, junk sledge and robotic turret cope with this new challenge?
  11. It's episode 22 and we have a lot going on today! We finally craft the motorcycle, do the Trader loop, max out Robotics Inventor so we can use 2 turrets at once and take on a Tier IV quest overnight. Should be fun!
  12. It's episode 21 and its horde night! We try our Stun Baton Melee Horde Base! Looking to utilize the stun baton and nerd tats. We gathered everything for this using a stone axe, so we don't have it fully reinforced. Will it be a failure or a success?
  13. It's time for episode 20, in this one we take on another Tier IV quest, battle some wolves and get a start on our stun baton melee horde base. Let's see what we can get done with limited resources!
  14. It's episode 19 and we finally unlock Tier IV quests, which also means we unlock a new Trader, Hugh-ge news indeed. Will he have what we need in stock? We also take on the Water Works overnight for our first Tier IV!
  15. It's episode 18 and we are looking to perk into barter 5 of 5, so we can try and hunt down that elusive auger once and for all. We also do a quest and end up in a bad situation ...
  16. It's episode 17, and we have a couple of quests to do in the snow biome. Full of mountain lions, bears, wolfs and Lumberjacks ... and we are visiting at night. Will we make it out alive? Will we be able to utilize our smarts and intellect to defeat their aggression and brute force?
  17. It's episode 16 and it's Trader Restock day - time to fuel up the minibike and sell all the junk we've collected! We also take on a quest with our Robotic Turret, Junk Sledge and Stun Baton and I face my hardest battle yet - one with the pause button on OBS!
  18. It's episode 15 and we knock out a couple of quests and get into some dicey situations, including taking on a huge wandering horde with just a stun baton, robotic sledge and a robotic turret. Let's see how we fare!
  19. It's episode 14, which means its horde night! We are using our intellectual horde base again with it's pathing, electric fence posts, dart traps and blade trap. It did well last time, will it be able to handle a tougher horde with more zombies? Let's find out!
  20. It's episode 13 - and it seems to be our lucky number as we've got our first Robotic Turret! Let's take this thing out and see what it can do against a crowd of Zombies at our local Crack-A-Book...
  21. It's episode 12 and there's a lot going on. Our first junk sledge, a new trader and baton battles with bears!
  22. It's episode 11, and we have a problem. We have the concussion debuff which is knocking us down a level in intellect - an issue when you're doing an intellect only challenge. There is a simple cure for this - pain pills, which are usually plentiful in this game. Now it's just a matter of RNG being kind to us... this game wouldn't troll me like this ... would it?
  23. It's episode 10! In this one we experiment with the stun repulsor and the nerd tats candy together, with amazing results. This build just gets more and more fun.
  24. It's time for episode 9, we need to do our usual questing, but more importantly we need to get a few pieces of steel to craft the incredible stun repulsor mod for our stun baton. This mod is insane, and will be key to our success in this challenge!
  25. It's time for episode 8, and we finally get to have a real go with the stun baton... and it's a lot of fun! We even test it one on one with a zombie dog. This will be our primary melee weapon moving forward in this challenge. Let's see how it does when we try and knock out a couple of quests!
×
×
  • Create New...