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NotOnly25

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Everything posted by NotOnly25

  1. Exactly this. I've was watching someones video the other day and they were very much mid game (past day 30), but they made a water source at their base with a bucket, throw that mod in their helmet and just over hydrate and save their water for crafting glue. But definitely finding this early game feels like it breaks the balance of water being an issue, like you said even in MP you can just pass it between your group until you're all massively over hydrated. I've said before, it's a non issue for me personally because I'll just use restraint and pretend it doesn't exist in my saves, but I'm just glad to see that someone else sees it as a bit broken, I was starting to think I was going crazy for having that opinion hahaha
  2. It could also just be locked behind a higher loot stage so you don't get in in the first week perhaps? It just kills that early game water battle if you get it in the first week I think.
  3. Absolutely, after the first few days you'd probably never need to use it due to Dew Collectors, making coffee, red tea etc. I just meant if you are lucky enough to find it day one like I was it absolutely removes that early game struggle to fight against dehydration, I was all prepared for this brutal water struggle and I had the easiest time staying hydrated ever because of this mod. I realize a lot of playthroughs you'd never loot it early game, but I did and thought I'd see what the general consensus was about it. But now I've heard that it's an intentional design from Mr Mole himself, I'll accept it's here to stay and just avoid using it myself so I can feel that early game water struggle. Yeah, as I said to madmole there, I think I was just prepared for a new, brutal early game water struggle, I looted that mod in the first POI I quested and I had free drinking water at my disposal. I don't think you'd ever need to use it after unlocking red tea/coffee and geting a few Dew Collectors up. I was just surprised that due to finding that mod I was able to get unlimited drinking water for the first few in game days. I can see I'm in the minority with it though, which I'm happy to accept. I'll just pretend it doesn't exist for my games 🤣
  4. It does help with saving all your bottled water for crafting glue if you just drink out of lakes and culvert ditches though surely? You can hoard a lot of your water, use that for glue and just pop down to the local pond to drink 100 worth of hydration once or twice a day. Having access to unlimited drinking water in any capacity just seems very odd to me with the focus being on making it harder to obtain water.
  5. To be honest I didn't know we could still drink out of open water sources in recent alphas. I remember being able to back in A15 sort of time, but I suppose I've never had a need or reason to try until now. I guess to that I would say - We had glass jars in abundance too previously, but that was removed because they didn't want us to have easy access to water early game, whereas now if you loot or buy this purifier mod you can have totally unlimited drinking water. So out of interest/curiosity, do you think it should change to not working on open water sources or do you like it how it is? I feel like I'm in a minority with my thoughts on this, almost like I'm seeing it as this huge exploit whereas the majority of people seem to think its fine 🤣
  6. I was lucky enough to loot a Water Purifier Mod on day one from a tier one quest loot container, I put it in a padded hood and thought how lucky I was that I can now drink murky water if needed, especially as I hadn't looted a cooking pot or made a Dew Collector yet. What I didn't realize was that it also works on the lakes and culvert ditches found all over the in game world. I have a culvert ditch a 10 second walk from my crafting base. I can make sure I have nothing equipped in my hand and press E repeatedly to drink directly from this ditch with absolutely no negative side effects. No HP loss, no chance of sickness, just absolute unlimited drinking water on day one. I just kept pressing E until I hit 200 hydration and then decided this has to be an oversight that will be patched out so I will refrain from doing it again. However, I have people telling me that it is absolutely intended this way, it just makes the purifier mod useful and it was just very lucky to find this item on day one. I would argue that at no point (especially on day one) should I be able to press E at a pond repeatedly and get 200 hydration in a matter of seconds. It's an unlimited water exploit in my eyes that was surely not intentional? I feel like the ditch and pond water should always reduce HP and give a chance for sickness regardless of whether we have the purifier mod, otherwise that's just insanely OP. I saw Mad Mole say somewhere that they removed glass jars because it should not be an all you can drink buffet and water should be an issue, but if you luck into this mod then it becomes more of an all you can drink buffet than ever. It doesn't even have the limitation of glass jars being required, you just loot or buy this mod and you never have to worry about water again. If it is intentional, then I'll just exercise restraint and actively choose to never use it as it feels cheesy to me, but I just wondered what others thought about this!
  7. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need more research date to help us progress, and we run into a lot ferals in the process!
  8. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we do a tier 4 quest and make tons of progress with our workstations, including the new Recycling Station.
  9. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we we take on the Drive In and get some awesome quest rewards, we also take on a couple of absolutely huge wandering hordes.
  10. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we take our new sledgehammer around a hotel in a quest for Trader Ellen, and we look to learn motorcycle & car maintenance.
  11. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we try out our new sledgehammer, and this thing packs a unique punch. We also visit the other Trader and they have some things we need. Time to make some Dukes!
  12. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we make some huge horde night upgrades to our horde base, with some building and traps installed. We dig up Elliania's Treasure and take on the day 14 horde!
  13. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need to earn as many Dukes as possible so we can afford a big purchase from the Trader!
  14. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we get to try out our new vehicle, and take a trip up to our second Trader Ellen to try out some tier 4 questing!
  15. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we look to start the process of learning vehicle maintenance, plus we take on a couple of tier 3 quests including coming face to face with Grace the Boar!
  16. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we take on a couple of tier 3 quests and discover why lockpicking is going to be an essential skill in this mod.
  17. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need to upgrade our carpentry table, as well as hit a couple of tier 3 quests ... and a couple of feral zombies!
  18. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we look to complete T2 quests, gain a new workstation and take on a huge wandering horde with our scrap sledge! We also hit the Crack-A-Book store.
  19. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need to build a horde base ready for horde night, but there's still time to do a quick quest and fetch an air drop, then we take on the horde!
  20. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we aim to get the Blacksmith Forge down so we can look to be able to craft some building blocks for the upcoming horde. We also put our sledgehammer to work during a couple of quests.
  21. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we continue questing and progressing through this brilliant mod, and we also check out the Crack-A-Book for some much needed schematics!
  22. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we put our scrap sledge to good use and make some progress through our quests!
  23. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we try out some new melee options and look to unlock more workstations and do more quests as we continue to learn this amazing mod.
  24. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need to get ourselves sorted and try and make some progress, we do some questing and look to make some new work stations.
  25. Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we look to get off to a strong start and learn the basics of this mod, there's a lot to learn and not a lot of time to learn it, so let's get going!
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