Going on an idea riff on JaWoodle's Day 4 Agility video where he said that he would like Fun Pimps to make some kind of beacon to direct the Air Drops, I came up with this possible idea:
At the start of the day, you get a notification saying an air drop is on it's way and you have by NOON to set up your beacon/signal fire.
The beacon/signal fire is a crafted item that you place down. Maybe the signal fire is easily crafted and early game and has a weak hp bar, and the beacon is late game and has more hp but is harder to craft.
To make it to where the event isn't too easy, it cannot be placed near buildings. It has to be in an open area and on ground. You can place junk turrets down, but the beacon acts like a trader zone, where you cannot build around it. OR, if you want to allow building, maybe it can only be a structure quality based on game stage. ie, wood for early game, cobble and metal for mid-game, and concrete for late game. The beacon has a hp bar like a regular block, and when the hp is gone, the beacon is destroyed.
The air drop comes at say 3 or 5pm and you MUST keep the beacon going and defend it from waves of zombies depending on your game stage. If the beacon survives, drop happens at the beacon location and you get the full loot. If you don't have the beacon going by the time of the drop, it does the normal random drop with a reduced loot.
So, normal loot is like 2-5 food items and a chance at a book/recipe. Full beacon loot is a sizeable stack of a random ammo, 5-10 food items, a guaranteed book/recipe, and a chance for a at game stage or higher piece of armor or weapon. You could even make the loots bigger and better by increasing the time between the air drops. Of course the loots would totally depend on what Fun Pimps deem appropriate, I'm just riffing.
I just feel like the drops are rather inconsequential and don't really add anything substantial to the gameplay other than just something to search out. This could give a horde-day-like experience to the game, add a level of danger and fun to air drops, and give players another risk/reward thing to think about.