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saminal

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Posts posted by saminal

  1. Just now, OMG-Vert said:

    Yeah, I saw that. Just installed it. I was really hoping for the toolbox but maybe that just not possible anymore?
    Anyway, thanks for the mods. Aside from some outdated ones yours were always the go-to mods for my servers. 😃

    Cheers.

    I'll check in the toolbox for you, I thought I put it in there. If not I'll add it and let you know.

  2. 6 hours ago, OMG-Vert said:

    I used to use the Deco Stuff mod a while back and I may be mistaken but didn't things like the tool chest and tool box used to work like storage containers you could use?
    I installed the mod yesterday and when I place the items they no longer work as a functional container but rather like a locked container. Once you break the "lock" by smashing it or breaking it down it just changes to a static asset with no inventory.
    I tested the Purse item and that works as expected but the Tool stuff doesn't.
    Am I missing something or am I confusing this with a separate mod?

     

    Due to the way the containers in a21 downgrade when they are emptied, Deco Stuff isn't recommended for storage. I have another mod, Storage Stuff, where the boxes are lockable and codable and don't downgrade when you take things out of them.

  3. Unfortunately because they reuse the Dew Collector class, they do need to have 9 blocks of air above them. They don't check all the way to the sky, but they do check a way up.

    What I've found people do on my server is to put them inside the ceiling of their bases, so they can access the sink from underneath!

  4. Thanks to @DarkAoRaidenX for pointing out a major issue with the Empty Nesting mod that was rendering it useless. I've fixed my error PLUS I've updated it to replace the Bird's Nest with grass when it's emptied, so there's nobody breaking birds nests for feathers and you don't spend half your time running up to nests only to find out they're empty.

  5. I've added a new mod, designed for Public Server Admins like myself - Sam's No Admin Items. This removes all the dev/admin items like the Super Digger, the One-Hit Kill pistol, the new Nuke grenade, and the Loadouts.
     

    If you do need to use any of the items to admin your server, I'd recommend adding them back in manually, with a custom name, hidden from the creative menu, and spawning them in using the console.

     

    Download link in the first post.

  6. On 8/24/2023 at 1:29 AM, Necromundi said:

    Hi Sam quick question is your storage stuff mod compatible with the craft from containers mod by any chance?

    Should be. The modded containers use the same class as the standard storage crates etc so I don't see why not. Let me know how you go!

  7. 4 hours ago, Sixx said:

    Huhu :) I have a similar error, as already mentioned on page two. I also downloaded the latest version,

    but unfortunately the error persists. Can you take a look @Saminal

     

     

    2023-08-04T22:40:54 158.353 WRN XML patch for "progression.xml" from mod "SamsWorkingStuff" did not

    apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group/

    passive_effect[@name='RecipeTagUnlocked' and @level='25,100']/@tags">,lightPlayerVariantHelper</append>

    (line 14 at pos 6)

    Thanks you :)
    Sixx

     

    Are you using another mod that affects crafting, e.g. one that allows Level 6 crafting? The others who had this issue were. They worked around this by putting a number 1 at the start of the SWorkingStuff folder name so it would load before the crafting mod.

  8. 4 hours ago, the_phillipus said:

    Sorry if I missed this somewhere, but I dont see it listed. Are these mods server-side only? I would assume so since the textures are vanilla but I wanted to make sure before installing them on my server.

     

    EDIT: Found a comment on the very last post on the last page i checked, they are server-side. Thanks!

     

    Thanks for asking! I've added a line to the top of the first post to make this clearer :)

  9. On 7/28/2023 at 7:00 AM, Mad said:

    Hey Sam love your work! Just a thought, there are lights called "LED light panel." Would love to see these working. Thanks for the amazing mods!

    Definitely something I have on the to-do list for Working Stuff! There are a couple new lights I still need to get added.

     

    On 7/28/2023 at 7:00 AM, Mad said:

    Sam, also in alpha 21 there is an army mannequin. Would love to see this!

    Definitely, this and a few new blocks have been added to Deco Stuff. The Commando Mannequin is in the Polymer Deco Items. The big ol' bear statue is in Wood :)

  10. 22 hours ago, LootGoblin said:

    German translation for SCarRespawner

     

     

    Danke! I'll get this added very soon.

     

    22 hours ago, LootGoblin said:

    Also, you might want to change the phrase "Random Farm Track Respawner" to "Random Farm Truck Respawner"

     

    Great spot, thank you.

  11. 1 hour ago, Jakmeister999 said:

    I played around the loading order by putting a "01" in front of the mod name, and it seems to fixed the problem. The only thing I can think of is I also has "CraftQ6" mod installed, which changed the number of magazines required for each craft level. Maybe that messed with this mod in some way.

     

    Thank you so much for looking into it though. 😊

    Yeah, that would definitely affect it. 

  12. 21 hours ago, Jakmeister999 said:

    Hi Sam,

     

    Thanks heaps for getting your mods updated to A21. However, I have an error when using your "Sam's Working Stuff" Mod:

     

    WRN XML patch for "progression.xml" from mod "Sam_Working_Stuff_NoSinks" did not apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='25,100']/@tags" (line14 at pos 6)

     

    As the result, I can't make any of the lights as they remain locked, even though my electrician skill is at 75.

     

    Thanks,

     

    2 hours ago, SandmanSA said:

    I'm noticing the same console warning message, but with the "with sinks" version.  I've tried this mod standalone to try and rule out any conflicts.  And still have the same issue.  I can grab the lights from the creative menu and place them.  But am unable to craft them.

     

    I have no idea why it's not working for you both. I've double-checked and the code is right, and it runs fine on my local machine and my three servers. Could one of you send me the ConfigsDump for your progression.xml from your appdata Saves folder?

    On 7/13/2023 at 12:06 PM, Subasu said:

    Hey Sam.

    I've downloaded your SS stack tweaks, and I love it.  Not too OP, but is relatively a good halfway medium

    However...I just opened a stack can of gas and it only gave me 5000 gas, when default in game is 10000.

    Thanks for the heads up - I'll fix the recipe. The gas can stacks changed to 5000 in Alpha 21 and I didn't notice.

    Stack Tweaks has been updated, download again and replace the existing files and it'll fix the gas can bundle recipe.

  13. 22 hours ago, Nisi_Diamondfire said:

    Yes I do. Odd that it's working for you. If you need me to pull it, let me know. It's a dedicated server, so I'd have to kick people off to jump on the FTP

     

    Are you definitely on the latest version?

  14. 7 hours ago, kageshiOP said:

    Storage Stuff

    First off, love your working and storage stuff, always some of the first mods I start out with!

    Just downloaded for A21 and might be a little confused as to why all the storage recipes are locked. As there's no progression file, should these be available to craft without any prerequisite? 

     

    Thanks!

    Glad you like the mods! They're not locked, they just have a little padlock on the icon to indicate they're lockable. Try crafting one :)

  15. 43 minutes ago, Nisi_Diamondfire said:

    I'm just using a level 6 wrench. No admin tool. 

     

    Okay, well it's definitely working fine on my servers.. any other mods in play? Do you know where to find the ConfigDump for your game?

  16. 3 hours ago, Nisi_Diamondfire said:

    Hey Sam! So I have a bug to report. Cop cars, and sedans, are not respawning. I see someone has already mentioned those, but the cop cars aren't dropping spawners either.

     

    How are you testing? The person that mentioned it before was using the admin wrench, which does so much damage (and the car models are all set to apply overflow damage to the next block) that the spawner was being destroyed as soon as it was created.

     

    If you're giving it an actual play test with a normal wrench, do you have any other mods loaded?

  17. On 6/27/2023 at 9:16 AM, crazywildfire said:

    Question... I looked for a long time seeing about changing the dew collector slots from 3 slots to 9 slots. Am I missing it or is 3 slots hard coded?  If it isn't could your working sinks be turned into 9 slots? Or is this a change if can be done wouldn't no longer be considered server side only type of things?

    I'm pretty sure it's hardcoded I'm afraid.

     

    23 minutes ago, Freyaa_ said:

    Is there any way to remove wooden planks from the doors in Sam's Building Stuff?

    Yes, hit them with a hammer 😁 all the door models now have different states from "basically broken" to "reinforced" within the one prefab, at different amounts of damage. A clean plain door is about 2/3 max HP

  18. 8 minutes ago, Beefthelegend said:

    So im having issues with the working sinks with Filters.  the Droplets turn red, and stop filling.  
     

    Any ideas why that may be happening?

     

    On 6/22/2023 at 3:53 AM, gpcstargate said:

    Good day Sam

    Just a thought, Put a note for working sinks ... that they need to go outside ... I put on the inside and all I got are red icons and no water. Lol Thank you

     

    This is why - because the sinks use the Dew Collector code, they only work outside. You can punch a hole in the ceiling directly above them as a workaround.

     

    I'm trying to find a way to fix this but as it's hardcoded into the game, rather than being an XML thing, I doubt I'll be able to fix it in a server-side only mod.

  19. 1 hour ago, Lasher said:

    Hey Sam - will you be doing your "Steel Electric Fence Posts" , "Hunger Tamer" and "Auto Shotgun Unnerf" Mods for A21 as well?

    Love your mods BTW - great work.

     

    Hey, yeah I'll be getting to them soon. Day job got in the way, hoping I have some time for modding this weekend!

  20. 17 minutes ago, gpcstargate said:

    Not to bust your bubble ... The Game will allow you to upgrade to steel bars, if you have the steel to do it ..... But not spike, so that is a good one for sure.

     

    Just my thoughts on the subject ....... I have downloaded a couple of the other ones. 

    Have a good day and Thank you

     

    All good, I'm aware you can upgrade wood bars  > cobble > concrete > steel. I just miss the wood > iron > steel process that used to exist. The bars look AWFUL in cobblestone, for one thing.

    On 6/18/2023 at 4:52 AM, AtlasP said:

    Absolutely love the concept of "Sam's Working Stuff" which I have used for ages.

     

    Is it possible to get a version that removes the sink functionality? (Prefer our community server to stay a little closer to vanilla mechanics, just with the usual QOL/UI improvements and additional deco choices.)

     

    Hey, was just thinking about this again.. entirely up to you of course, but you could have the sinks with the same speed as dew collectors and requiring the same / similar resources to craft? Then the mechanic / balancing is the same, but people can have their functional kitchens?

  21. 1 minute ago, Blackmadman said:

    Hi, I'm getting this error message on Sam's Working Stuff:

    WRN XML patch for "progression.xml" from mod "Sams_Working_Stuff" did not apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/display_entry[@unlock_level='27,35,43,51,59']/unlock_entry/@item[@item='foodChilliDog']"  (line 21 at pos 6)

    There are no other mods loaded except yours. Maybe you can check again.

     

    I did find and fix that error, it should be working fine if you download the latest version.

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