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kiyokundio25

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Everything posted by kiyokundio25

  1. Aight cool, thanks for the update!
  2. Okay my bad, i didn't test fully. With latest everything manually downloaded from github, there is no issues AS LONG AS hired npc are not PEST. My previous game i only hired pest npc on purpose and only they give problems. i think its a problem with melee npcs.
  3. Er... I'm using whatever 7d2dmodlauncher gave. All downloaded at 10/2/2020 12.13pm I only changed what i showed at xml copy/paste. You're correct in a way that i did not encounter this issue before. its all after the problem of npc fall damage. still happening and nothing i can do about it but babysit them. hmm. I deleted <property name="AITarget-3" value="SetAsTargetNearestEnemySDX, Mods" data="class=Entity,3"/> As a temporary fix. -------------------------------------- I redownloaded xyth npc from mod launcher and deleted all related previous mods. testing now. only changed npc spawn rate. Yeah. its happening with the latest version. gonna see if its possible to use an old version of the mods.
  4. @xyth I noticed that if i'm driving and passing by zombies, the hired npc ai will attack them. And for some reason, the "Auto-teleporting to me if im far away for them" stop working. They will only teleport to me if their intended target is dead. Sometimes they would target zombies in buildings im passing by and most buildings are bloackaded so they will be hitting walls. And if i dont stop and kill the zombies, the ai will never teleport back to me and its difficult to find where they are at after. Somehow is it possible to teleport hired ai to me that are following me no matter what? Because of this, if i hire like 10 ai, all 10 of them will "Disappear" When im driving. AND WILL NEVER COME BACK. They can still be found at well...wherever the hell their "target" zombies are. Even after the zombies are dead, they will wander around the area until i talk to them and ask them to follow me again. I Changed: Blocks.xml <!-- Buff to keep the NPCs close by. thenumber in the ( ) is the range --> <property name="ActiveRadiusEffects" value="buffHomePoint(3)"/> entityclasses.xml <property name="SightRange" value="3"/> <property name="AttackIndexes" value="3" /> <property name="AIPathCostScale" value=".9, 1"/> <property name="AITask-1" value="BreakBlock"/> <property name="AITask-2" value="Territorial"/> <property name="AITask-3" value="ApproachAndAttackSDX, Mods" data="class=Entity,0" /> <property name="AITask-4" value="ApproachAndFollowTargetSDX, Mods" data="incentives=Leader"/> <property name="AITask-5" value="PatrolSDX, Mods"/> <property name="AITask-6" value="MaslowLevel1SDX, Mods"/> <property name="AITask-7" value="Look"/> <property name="AITask-8" value="WanderSDX, Mods"/> <property name="AITask-9" value="" /> <property name="AITarget-1" value="SetAsTargetIfHurtSDX, Mods" data="class=Entity"/> <property name="AITarget-2" value="SetAsTargetIfLeaderAttackedSDX, Mods" data="class=Entity"/> <property name="AITarget-3" value="SetAsTargetNearestEnemySDX, Mods" data="class=Entity,3"/> I don't know what im doing though
  5. Ah buffArmSpraine d there was a gap between e and d in my private message. Rediting xml and seeing if it works.
  6. Is there any way to disable fall damage for the npc hired ally? Because when im clearing buildings for some reason they spawn BELOW me like continously and dies.
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