Hi Sir Khaine.
I'm a new user of the mod and loving the challenges so far. Thanks so much for the effort!
I'm not in game right now so I'm probably not accurate for asking the following:
1. What perks govern DPS and effectiveness of the stun baton? In vanilla, increasing intelligence would also increase headshot dmg , etc. for stun baton and turret.
I saw a vid in vanilla saying that the stun duration and dismember chance are broken and is less effective as what they were shown in the
perk stats. Is there any improvement in this mod?.
2. Does perk automatic weapons affect turret dps?
3. Is there any existing wiki page where the mod has quide on its mechanics, skill tree, etc updated to Alpha 18?
4. I played some quests with my friends and we shared quests. We tried going to one of the quests. When we arrived on marker (i was the one leading), I cant accept the quest. It just says to waiting to start quest, which I guess, can only be activated by one of my friends who accepted it. The weird thing is my friends see the quest symbol on their compass, but they cannot see the quest marker on the ground. I can see it perfectly fine, but there is no 'Start Quest' prompt. Any ideas on this?
EDIT:
Also, my friend spawned some forgetting elixirs. When i drank it, my pts reset, but my class progression for Mechanic is bugged? I finished the class quests before already. Now i cant invest points into tier 3-5 of some skills in the mechanic class. It says I have to finish quest chain (which i already did prior to reset). Any workaround for this?