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MaxitOp4

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Everything posted by MaxitOp4

  1. I'm starting to wonder if he's holding off, 19.2 experimental has a new map mechanic to improve performance. TFP is adjusting the Microsplat, and i wonder if it's going to break things further like their new reader they brought when Stable dropped. When that reader came in, Nitrogen started to act up and the maps started to come out with more flaws than normal. Perhaps TFP is making more map mechanic changes and Damo's just waiting to knock 'em all out at once?
  2. I had a question about a possible update on Nitrogen from 19 experimental to 19.1 or possibly 19.2 stable (later). Generation on the Height map has started coming up with issues, they render in about a block shallower than usual, and the water table itself is off by a block (plus the normal heightmap) which makes it sink about 2 blocks, making the water more broken than TFP ever did lol. Certain kicks like having no lakes have kept these large expanses of dirt fields to a minimum. (when they render in, the server console goes wild, giving a bad pathing and no heightmap errors client side that happen once in a while, easy to go around. the bad pathing nodes ping one per bad patch of land, and when you visit the flat fields of dirt, convex hull null errors appear in abundance.) I've spent a couple weeks personally going into each little thing on Nitrogen and adjusting things accordingly since the new map reader went live from TFP to read PNGs differently. If anyone has any recommendations or has info on Damo's next update, that would be fantastic. Compo pack has been super stubborn, and I can't seem to make that work, especially since A19 allowed the errors to be masked when loading server foreign POIs to the clients. So I've stuck with well made A19 Vanilla prefabs instead for the map gens.
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