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Blight

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Posts posted by Blight

  1. #This mod is XML only, so you can use it as "server only"

     

    Hi guys, I wanted to post you a new version of this mod, for alpha 20.

    I had already released it in 2018 but unfortunately I could no longer edit my own topic (no idea why).

     

    Explanation:

    Find the colored eggs by hunting "Easter Rabbits" or just loot some random containers, like a birdnest.

    50 eggs (different colors) can be crafted to a "Golden Egg", which gives you a special chest with loot, after you eat it.

     

     

    7b93941a397a3a7a0740dcd91b73a4a3.jpg

     

    OLD video (alpha 16) but it explains the mod. I'll post a newer one later

     

     

    Old topic:

     

     

    Download (a20):

    https://www.dropbox.com/s/yxsee1qmte3saxf/Easter Rabbits and Eggs.rar?dl=0

  2. 11 hours ago, Robeloto said:

     

    Thanks I will look into this now! I probably missed one entry in entityclasses.xml (Zombie_Template1)

     

    EDIT: FIXED!

     CustomZombiesXMLonly
    Hiho, your items.xml has a typpo in line 1 "<<configs>"

  3. 48 minutes ago, AndrewT said:

    well u may not know this but in the A16 days while they were still working on the behemoth TFP believe it or not had secret plans for a radiated behemoth as well before the constant bugs forced them to scrap the behemoth. if the behemoth was successful in A16 then the radiated behemoth was to be added in A17. but not all hope is lost. on 7DaysToDieMods.com the same website where I got the snufkin's zombies PLUS, I found a small mod that brings both the behemoth and radiated behemoth back into the game and fighting them is great fun. let me know if ur interested and ill post a link

     

     

    It doenst work as a xml only mod for servers 😕

    Assets are not pushed from server to client and the vanilla behemoth has no hitbox.

  4. You forgot this:

    <append xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>
    <append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>
    <append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>


    and thanks for sharing 😃

  5. What i changed for 19.1 to fix the invisible bug (for most of the weapons):

     

     

    From:

    <triggered_effect trigger="onSelfEquipStart" action="AddPart"....

    To:

    <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart"....

     

    https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0

     

     

    I fixed the most part by myself but have trouble with this 3 items:

     

    Bugs:

    1: Vampire Gauntlets has no range -> Fixed, thanks to @oakraven

    2: Kronos is sometimes invisible -> Fixed

    3: Vulcan is completly useless, white glow -> Fixed, thanks to @oakraven

     

     

  6. I will upload my half fixed mod later (if im home). 

     

    Funny part is, every weapon works but the kronos and vulcan needs to be swapped from the inventory, back to the toolbelt, to remove the visual bug.

     

    And that screen in the other topic was just a link to this one here ^^

  7. Please spend some love on your items, like steel boots of haste :)

     

    As example, 1 resource (crafting) is to much, so players didnt see whats needed as 6nd material.

    And the quality doenst work, it is permanently q1, if you craft it.

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