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Posts posted by Blight
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yep works, as server only.
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Ahoi,
saminal, can you please add these trees to your respawn mod?:
treeJuniper4
treePlantedOak08m
treePlantedOak16m
treePlantedOak27mtreePlainsTree2
treePlantedMountainPine12m
treePlantedMountainPine19m
treePlantedMountainPine27mThanks 😃
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I built a version based on buffs and "walkOn", which works in SP and MP.
You can take/edit it and add it to your main post, if you want
https://workupload.com/file/PNP94K3MhgD
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Edit/Snip...
Has someone fixed the terrain movement mod, in a20?
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11 hours ago, Robeloto said:
Thanks I will look into this now! I probably missed one entry in entityclasses.xml (Zombie_Template1)
EDIT: FIXED!
CustomZombiesXMLonly
Hiho, your items.xml has a typpo in line 1 "<<configs>"0 -
Welche Version von ST benutzt du?
Die Koordinaten von /home werden in der .bin von Servertools gespeichert und die hatte vor langer Zeit einen Fehler, so das sie öfters resettet wurde -inzwischen behoben.
https://github.com/dmustanger/7dtd-ServerTools/releases/download/19.6.3/7dtd-ServerTools-19.6.3.zip
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48 minutes ago, AndrewT said:
well u may not know this but in the A16 days while they were still working on the behemoth TFP believe it or not had secret plans for a radiated behemoth as well before the constant bugs forced them to scrap the behemoth. if the behemoth was successful in A16 then the radiated behemoth was to be added in A17. but not all hope is lost. on 7DaysToDieMods.com the same website where I got the snufkin's zombies PLUS, I found a small mod that brings both the behemoth and radiated behemoth back into the game and fighting them is great fun. let me know if ur interested and ill post a link
It doenst work as a xml only mod for servers 😕
Assets are not pushed from server to client and the vanilla behemoth has no hitbox.
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Sounds like a challange and 3 players should be able to handle it :p...
Here is the point, did you like the normal hordes or this kind of mod.Get a AK or a few turrets and it feels like better balanced gameplay (cause the game gets boring at level xxx).
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Oh ok, my mistake :).
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You forgot this:
<append xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>
<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>
<append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append>
and thanks for sharing 😃0 -
Epic xD.
Btw. does that attach funtion works on trees?
xmas tree with candy weapons and a santa hat on top :p...
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Thank you 😃
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26 minutes ago, arramus said:
Currently uploading....
#hype
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Hiho,
the rounds per minute of "Rick Dangers improved auger "
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,10"/> <!-- random APM -->
the 10 is a typo or? it is ultra fast (till ~5000 hits per minute) xD.
"-.05,1" would be balanced and still great.
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There are 2 errors but one makes no sense and has nothing to do with the weapon mod.
Give it a try and swap this sound.xml in your custom weapon mod:
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Der Hai spawnt doch garnicht von allein, den kannste nur per command oder im f6 menü spawnen.
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aaaand the kronos works. should be everything fine now
https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0
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Vulcan works now and the link above is updated. Thanks goes to @oakraven
Kronos still left (visual bug/invisible sometimes).2 -
Works and updated the link. Thank you
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What i changed for 19.1 to fix the invisible bug (for most of the weapons):
From:
<triggered_effect trigger="onSelfEquipStart" action="AddPart"....
To:
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart"....
https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0
I fixed the most part by myself but have trouble with this 3 items:
Bugs:
1: Vampire Gauntlets has no range-> Fixed, thanks to @oakraven2: Kronos is sometimes invisible-> Fixed3: Vulcan is completly useless, white glow-> Fixed, thanks to @oakraven1 -
I will upload my half fixed mod later (if im home).
Funny part is, every weapon works but the kronos and vulcan needs to be swapped from the inventory, back to the toolbelt, to remove the visual bug.
And that screen in the other topic was just a link to this one here ^^
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Please spend some love on your items, like steel boots of haste
As example, 1 resource (crafting) is to much, so players didnt see whats needed as 6nd material.
And the quality doenst work, it is permanently q1, if you craft it.
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you forget highopes custom meterials, as main mod.
https://www.dropbox.com/s/eupogj8zszkrudi/Custom Materials - HighHope.rar?dl=0
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Easter Rabbits and Eggs
in Mods
Posted · Edited by Blight (see edit history)
#This mod is XML only, so you can use it as "server only"
Hi guys, I wanted to post you a new version of this mod, for alpha 20.
I had already released it in 2018 but unfortunately I could no longer edit my own topic (no idea why).
Explanation:
Find the colored eggs by hunting "Easter Rabbits" or just loot some random containers, like a birdnest.
50 eggs (different colors) can be crafted to a "Golden Egg", which gives you a special chest with loot, after you eat it.
OLD video (alpha 16) but it explains the mod. I'll post a newer one later
Old topic:
Download (a20):
https://www.dropbox.com/s/yxsee1qmte3saxf/Easter Rabbits and Eggs.rar?dl=0