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IgnyteZero

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Everything posted by IgnyteZero

  1. Except it is. More than ever. Just not vegetables. Anyway, there already is a thread on this topic.
  2. What on earth do you need more than 60 fps with? That's what I wonder.
  3. Sorry for hijacking your post, but this reminds me I'd love to see a retractable ladder added to the game also. Drawbridge style, but a ladder. I'm quite sure there's a lot of ladder options that could be added to the game.
  4. Can confirm that sewing kits and acid seems quite rare now. Not impossible to find though, but it takes time and some luck.
  5. He clearly stated why in his forst post. Because of immersion and fun apprently. Also, this is a game, not reality. Makes the box analogy kinda pointless.
  6. I'm not TFP so I can't really answer that but I guess they wanted people to be able to use all the ammo at the go. And that makes some sense considering how easy ammo is to get now. But I would lie if I said I didn't want the blunderbuss back. I loved that gun. Was it good? Perhaps not. Was it fun? Hell yeah!
  7. Not even reflected on that rebar frames aren't in. Just use Shape Frames to design your building and then replace with Concrete frames. As for Cobblestone, you get TONS of cobblestone and cement from looting POI's easilly. They're more common than corn fields. Usually litters every cellar and attic everywhere.
  8. While I agree the Blunderbuss had a lot more flavor and was more fun (and the pipe shotgun is in a very sorry state atm), removing it makes sense as now all early weapons follow the same logics. It's more streamlined content.
  9. Yeah 8k seems a bit extreme.
  10. Ah, good to know. So working as intended then?
  11. You get honey from stumps. Stumps are a plenty out in nature. You should get 1 honey in at least 10 stumps chopped down. In any case I'd chose the helmet light mod, as that is a long time reward while the antidote is a one time use, and disease goes away if you die anyway and dying isn't that big of a deal as long as you're not on a quest and have a bedroll placed nearby.
  12. Forgot to report this yesterday. So during our game my wife fairly early on learnt how to build stacks of iron. So as soon as she had mined enough iron she of course decided to stack it. This gave her an xp reward of something like 8k+ xp. This does not seem right as there is nothing stopping you from breaking that stack apart and restack the iron for yet another xp reward. Feels like making those stacks shouldn't reward any xp at all.
  13. Running the game on a Ryzen 5 3600 with 16 GB of RAM and just an old Geforce GTX 1060. I run the game on High settings at 1680x1050 resolution, as well as host our Dedicated Server. I run on 60+ fps most of the time. Sometimes around our base it slugs down to 25-35 fps, but that's it. A restart of the game usually solves that. In general I feel it is so far performing better than A19 did for me.
  14. Ammo drop seems fine, considering you'll be using the ammo much more early on. In our game we get a surplus of ammo, because of me having high values in Lucky Looter and reading that ammo loot magazine early on. Maybe a slight bit too much ammo drops, but... so it's hard to say for us if it's too much, but yes we do end up with a lot and got a lot of ammo rewards from the trader early on too. Now those endless Q6 Pipe Machine Gun drops though.... What's up with that?
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