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dragonslayer770

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Posts posted by dragonslayer770

  1. 4 hours ago, BFT2020 said:

    First, what is not working exactly?  Do you have this code between <config> </config>?  Are you getting any errors in the console regarding mods when you load up a game?  Does your modlet have a ModInfo.xml file?

    when i craft one any level it has one mod slot, yes the code is between <config> </config>, no errors and yes the modlet has a ModInfo.xml file.

    so what i want is to craft a gun any level and have it give a random number of mod slots.

  2. 12 hours ago, Gouki said:

     

    I rename the original prefablist.txt to prefablistA19.txt; A19 Vanilla (default), to be able to add the prefablist.txt of the compopack and put it like this in configprefablist.txt - prefablist.txt; CompoPack 44 A19, CompoPack 44 A19 should appear like this when you select the list you want.

    still not working, in the configprefablist.txt i have prefablist.txt; CompoPack 44 A19 and the prefablist in the resources file is prefablist_CompoPack_44_A19.txt and it comes up with this C:\Users\username\Desktop\Nitrogen\NitroGen_WorldGenerator\resources\prefablist_compoPack_44 (The system cannot find the file specified), so what do i have to 

    change to get the nitroGen to find the file?

  3. 50 minutes ago, Gouki said:

     

    Hi dragonslayer770

     

    In Compo pack 44 there is a folder called Nitrogen files, copy the file prefablist.txt and paste it in the Nitrogen Resources folder (rename it or make a backup copy of the prefablist.txt file that is by default in nitrogen).
    In the nitrogen Resources folder edit the configPrefablist file and add this: prefablist.txt; CompoPack 44 A19, selecting the prefablist in the program will give you this and now you can have all the prefabs.

    I tried that and it comes up with cant fined file custom list but will try again when i get home.

     

  4. i did fix the STORE SHELVES by deleting commonbooks and rarebooks and exe. and adding the now wons in 

     

    perkBooks

    schematicsModsAndGeneralT0

    schematicsModsAndGeneralT1

    exe. just to give u a heads up on what in found and changed.

  5. when I use the mod I get the error

    NullReferenceException: Object reference not set to an instance of an object

    at XUiC_BuffPopoutList.Update (System.Single _dt) [0x002c0] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at XUiUpdater.Update () [0x0003f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at GameManager.gmUpdate () [0x0002e] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

    at GameManager.Update () [0x00000] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0

     

    just to let you know I get an error with the SMX-menu mod to

  6. so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in.

     

    https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0

     

    and I have one with the modlets I use

     

    https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0

     

    it works know thanks for the up date.

    I was wondering if I can use this or some of the code in my mod.

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