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Posts posted by dragonslayer770
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thank you will try it.
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thank you, but I need the append set code to get it to work
this is what I have, and it doesn't work
<set xpath="/items/item[starts-with(@name, 'gun')]/effect_group[starts-with(@name, 'gun')]/passive_effect[@name='ModSlots']/@value">8,8,8,8,8,8</set>
I've tried a lot of ways and nothing
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hi all , im trying to give all guns and tools random 0-8 mods slots.
can some one help with the set code if possible, thank you.
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hi all , im trying to give all guns and tools random 0-8 mods.
can some one help with the set code thank you.
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On 8/30/2020 at 9:14 PM, h0tr0d said:
You want the coretemp by the outside temp? By player stats do you mean the stamina?
Yes to both, It doesn’t matter where you put it.
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sry player stats like the water, food and so on or by the day and time.
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On 8/6/2020 at 1:50 AM, h0tr0d said:
That is outside temp; you want core temp? Where would you want it?
above the player stats or by the core temp that would be cool and thanks
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sorry did not now, got it thank you.
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the buttons in deep pockets modlet are broke and the name is overlapping the fp's buttons.
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Ok thanks that worked
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12 hours ago, Gouki said:
I rename the original prefablist.txt to prefablistA19.txt; A19 Vanilla (default), to be able to add the prefablist.txt of the compopack and put it like this in configprefablist.txt - prefablist.txt; CompoPack 44 A19, CompoPack 44 A19 should appear like this when you select the list you want.
still not working, in the configprefablist.txt i have prefablist.txt; CompoPack 44 A19 and the prefablist in the resources file is prefablist_CompoPack_44_A19.txt and it comes up with this C:\Users\username\Desktop\Nitrogen\NitroGen_WorldGenerator\resources\prefablist_compoPack_44 (The system cannot find the file specified), so what do i have to
change to get the nitroGen to find the file?
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Does the prefablist .txt renamed to prefablist.txt; CompoPack 44 A19
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50 minutes ago, Gouki said:
Hi dragonslayer770
In Compo pack 44 there is a folder called Nitrogen files, copy the file prefablist.txt and paste it in the Nitrogen Resources folder (rename it or make a backup copy of the prefablist.txt file that is by default in nitrogen).
In the nitrogen Resources folder edit the configPrefablist file and add this: prefablist.txt; CompoPack 44 A19, selecting the prefablist in the program will give you this and now you can have all the prefabs.I tried that and it comes up with cant fined file custom list but will try again when i get home.
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hello all can someone tell me how to get the nitrogen to read the compopack 44 prefab list?
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would u be able to put in the body timp or the outside timp? not sure witch one u are using.
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happy b day and have a good day.
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i did fix the STORE SHELVES by deleting commonbooks and rarebooks and exe. and adding the now wons in
perkBooks
schematicsModsAndGeneralT0
schematicsModsAndGeneralT1
exe. just to give u a heads up on what in found and changed.
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So The LOOTABLE OBJECTS, STORE SHELVES, SUPPLY CRATES are not working with 19(b163) not sure of others though
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when I use the mod I get the error
NullReferenceException: Object reference not set to an instance of an object
at XUiC_BuffPopoutList.Update (System.Single _dt) [0x002c0] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at XUiUpdater.Update () [0x0003f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at GameManager.gmUpdate () [0x0002e] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
at GameManager.Update () [0x00000] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0
just to let you know I get an error with the SMX-menu mod to
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can xpath add in new entityclasses like a new zombie or animal? or do I need sdx still?
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can I use the modlets I have in and use this? I have a lot of them and I don't wont to give them up.
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so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in.
https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0
and I have one with the modlets I use
https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0
it works know thanks for the up date.
I was wondering if I can use this or some of the code in my mod.
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so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in.
https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0
and I have one with the modlets I use
https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0
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Ok at work know will put them up when I get home
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help needed with mod slots
in Discussion and Requests
Posted
when i craft one any level it has one mod slot, yes the code is between <config> </config>, no errors and yes the modlet has a ModInfo.xml file.
so what i want is to craft a gun any level and have it give a random number of mod slots.