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A20 Bugs
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Record Comments posted by zztong
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@cammel reported...
QuoteYou can also change this
<district name="countryresidential">
<property name="district_spawn_weight" value="1"/>to this
<district name="countryresidential">
<property name="district_spawn_weight" value="0"/>No more holes
And while it didn't seem to affect towns and cities, it may have helped with countrytown. I'm noting it here in case "district_spawn_weight" might be a clue.
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I think the problem was fixed and seems to work okay in A21.0 stable.
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I've messed with it more as I work through all of my Parts making sure they're converted and tagged for A21. There's more to the story.
If you're just blowing through a list of properties changes, just select each POI (one by one) on tab 5, hit "Props", change, and the Properties window's "Save" button has you covered. But, if you're going through a Part making sure all the blocks are cool from the A20 to A21 conversion and making other changes, working through the "Prefab Properties" button on tab 3 does not save it's changes. You have to "Save" the entire POI for those changes to apply.
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RWG - Dead Tile Spots in Cities and Towns
in Confirmed
Posted
More information: The district that is being used to wrap around a settlement has to have a district_spawn_weight of 0 for the tiles gaps to disappear. In my case, setting the residential district to a district_spawn_weight of 0 worked. For @cammel, who is wrapping the countrytown with countryresidential, he had to change countryresidential. For everyone, rural is working as a wrapping district because it already has a district_spawn_weight of 0.
Not knowing what district_spawn_weight is ultimately doing, I hesitate to call this a fix. It seems like a work-around to set it to 0 and hoping this info helps the developer.