Hi, how do I enter here with xpath:
"<effect_group name="gunJunkTurret">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng -->
<passive_effect name="BlockRange" operation="base_set" value="3"/>
<passive_effect name="EntityDamage" operation="base_set" value="11.8"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/> <!-- random DegMax -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1"/> <!-- random APM -->
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling -->
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="105.6"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<!-- was
<passive_effect name="MagazineSize" operation="base_set" value="50"/>
<passive_effect name="MagazineSize" operation="base_add" value="2,10" tier="2,6"/>
-->
<passive_effect name="MagazineSize" operation="base_set" value="62"/>
<passive_effect name="MagazineSize" operation="base_add" value="6,30" tier="2,6"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1"/>
<passive_effect name="JunkTurretActiveRange" operation="base_set" value="30"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,600" tier="1,6" tags="perkTurrets"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0.35" tags="perkTurrets"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
</effect_group>
"