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VENOM2019

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  1. Hi, how do I enter here with xpath: "<effect_group name="gunJunkTurret"> <passive_effect name="MaxRange" operation="base_set" value="15"/> <passive_effect name="DamageFalloffRange" operation="base_set" value="10"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng --> <passive_effect name="BlockRange" operation="base_set" value="3"/> <passive_effect name="EntityDamage" operation="base_set" value="11.8"/> <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg --> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus --> <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/> <!-- random DegMax --> <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling --> <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1"/> <!-- random APM --> <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize --> <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling --> <passive_effect name="BlockDamage" operation="base_set" value="1"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="105.6"/> <passive_effect name="BurstRoundCount" operation="base_set" value="1"/> <!-- was <passive_effect name="MagazineSize" operation="base_set" value="50"/> <passive_effect name="MagazineSize" operation="base_add" value="2,10" tier="2,6"/> --> <passive_effect name="MagazineSize" operation="base_set" value="62"/> <passive_effect name="MagazineSize" operation="base_add" value="6,30" tier="2,6"/> <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/> <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/> <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/> <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/> <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/> <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/> <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3"/> <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3"/> <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2"/> <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2"/> <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/> <passive_effect name="WeaponHandling" operation="base_set" value="1"/> <passive_effect name="JunkTurretActiveRange" operation="base_set" value="30"/> <passive_effect name="DegradationMax" operation="base_set" value="250,600" tier="1,6" tags="perkTurrets"/> <passive_effect name="DegradationPerUse" operation="base_set" value="0.35" tags="perkTurrets"/> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> </effect_group> "
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