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Madnesis

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Posts posted by Madnesis

  1. Nice to see that the UI was partially ported to A20! Looking forward for SMXui release for A20.

     

    By the way, does your UI support any type of tool belt slots extension? I tried using another moddlet (15) and I got a new range of slots on top of the existing ones, some slots couldn't be used as out of range from the given moddlet. Ideally, I would prefer to have all slots next to each other.

  2. Not sure we are looking for the same thing but I would love to be able to annotate the map with icons or text without creating markers cluttering the left pane with useless way-points. Basically, I'm interested to see locations I already have looted from the map without creating a marker (way-point), specially because I hate the quests resetting the POIs so I want to avoid that somehow.

  3. Hi @stallionsden,

    Nice to see your Moddlets back in A20!

     

    Now, I'm a bit lost regarding which Moddlet to use for Door Syndromes + Lock Picking Additions.

     

    I don't need Respawn, I play solo with no loot respawn but yet still unsure which Moddlet to download from your GitHub .

     

    Additionally, there seem to be two versions of the same Moddlet ("OPEN DOOR SYNDROMES" & "OPEN DOOR SYNDROME 1") referring to the main page but the link goes to the same post.

     

    Any clarification will be much appreciated.

     

    Thanks.

  4. 12 hours ago, ExtremeLurker said:

    Thanks for using my mod! I'm not sure whether it works on 19.6, but I'd imagine it works on any A19 build. I was last using it on A19.4 I believe. I'd have to see about A20, though.

    Please keep us posted, I would love to be able to use the mod for A20, happy to test it if necessary even though I'm not sure there is a easy way to that doesn't require me to wait in front of my screen lol.

  5. I previously reported the issue for A17 but the workaround of enabling "Use native input module" is no longer working:

    Basically, the issue I have is that when ever I move the mouse when moving my character, it feels the camera view is shaking or stuttering but it's not a performance problem but related to how the game does process the mouse input. No issue when standing still and moving the mouse, same thing when only moving the character without moving the mouse.

     

    This isn't from me but or 7D2D but video illustrates what the issue looks like:

     

     

    Also, the GIF at the top from this article shows properly the issue I'm having: https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8

     

    If I increase the mouse sensitivity in-game, it gets worse, the max sensitivity acting like a earth quake is going-on when looking around.

    If I decrease the mouse sensitivity in-game to 0.05 (the minimum), no problem so looking around feels smooth.

     

    I have a Logitech G604 mouse and can control the mouse DPI in Logitech G HUB, the problem though is that I can only change the view sensitivity in 7D2D, not the interface sensitivity, hence setting low in-game sensitivity with high mouse DPI isn't great because my cursor is moving too fast in the inventory even though it solves the other problem.

     

    In A17, I was able to address the issue by using the "Use native input module" option from the launcher but I see no difference in A20.

     

    7 Days to Die is the only game I have causing this problem, I'm playing a bunch of other Unity games for instance.

     

    Any assistance will be much appreciated.

     

  6. 12 minutes ago, Ragsy 2145 said:

    Yeah the racing one may be a little less responsive on hard turns but I will at some point re-visit the set-ups in A19

    Yes, responsive is more the word.

    12 minutes ago, Ragsy 2145 said:

    I only did them originally as someone said vanilla bikes could not climb hills very well 😄

    Haha ok 😄 Anyway, you did make someone else happy, the driving is way more pleasant than the vanilla motorcycle not to mention is the speed that is meh :) Thanks again!

  7. On 11/30/2019 at 11:29 PM, Ragsy 2145 said:

    After a forum enquiry about the motorcycle not being able to climb steep inclines and slowing down too much , I set about trying to improve the vanilla motorcycle handling .. that was back in A18.0 first stable release.

     

    I sort of forgotten about this one and have had this on in my mods folder a while now but I think its time to release it as some one may appreciate it.

     

    I ended up with a Motorcycle that actually goes quite fast ( Turbo top speed 27) and leans well into long corners and feels a lot better than the current vanilla set up ... well to me that is you can decide if you like it or not.

     

    4soRQKDl.jpg

     

     

    If anyone wants to try this out its here  Improved Vanilla MotorCycle "Dirt Bike Style"

     

    Added Alternate version or version 2 , this version the bike will not slide as much as the Dirt bike edition and bike leans lower to the ground on cornering

     

    Improved Vanilla MotorCycle "Racing Bike Style"

     

    Regards

    Ragsy !!

    Thanks Ragsy for the modlets!

     

    I personally have a slight preference for the Dirt Bike Style variant as it feels a bit more reactive when cornering that the Racing one.

     

    By the way, the Dirt Bike Motorcycle is dead silent because you didn't put the "<property name="VehicleNoise" value="1000,10"/>" like you did for the Racing version.

    I also increased the value the value as 1000 seems to be rather quite considering the actual noise the motorcyble is doing but that's me. :)

  8. 18 minutes ago, stallionsden said:

    Yes thats pretty much how it works as you cant lock pick a door (many have tried to mod it in lol) so it gives the illusion you have reached in and openned it but its more for the doors that have some damage on them already and you can see thru it. 

    Ok fine, thanks for the confirmation!

  9. Question regarding Door Lock Smash: I tried to use the modlet in world I already generated prior using the mod. Based on the mod description, I thought that after damaging a locked door so we can see through, I could then open it but what I'm seeing is that I fully need to destroy the door so a new unlocked one appears. Is this expected?

  10. NitroGen,

    This is a random world generator. It will create customizable random worlds for 7DtD. Configure your own personal world..

     

    ...

    This tool is amazing, just wanted to say thanks Damocles and keep up the great work!

  11. If you mean having the same output as RWG, then no. Its a completely different implementation, just using the same file formats.

     

    Classic seeds (to recreate a map) would not really work here. Mainly because the user can set a lot of custom options. Recreating a map based on the same seed would also require the options to be set exactly the same. And also using exactly the same program version (as I regularly change details).

    Otherwise the same seed would still result in different maps.

     

    If there where a specific use-case to create the same map on different computers, I could create some sharable settings.

    Thanks, you answered to my question and thanks again for the great tool!

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